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Handle channel joins
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@ -113,6 +113,15 @@ namespace osu.Game.Online.Notifications.WebSocket
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{
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{
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switch (message.Event)
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switch (message.Event)
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{
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{
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case @"chat.channel.join":
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Debug.Assert(message.Data != null);
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Channel? joinedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
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Debug.Assert(joinedChannel != null);
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HandleJoinedChannel(joinedChannel);
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break;
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case @"chat.message.new":
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case @"chat.message.new":
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Debug.Assert(message.Data != null);
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Debug.Assert(message.Data != null);
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