mirror of https://github.com/ppy/osu
Move public methods upwards
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parent
8988023407
commit
d3a17b65d5
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@ -266,24 +266,17 @@ public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
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}
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}
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private void runHyperDashStateTransition(bool hyperDashing)
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public void UpdatePosition(float position)
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{
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updateTrailVisibility();
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position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
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if (hyperDashing)
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{
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this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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}
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else
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{
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this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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}
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if (position == X)
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return;
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Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
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X = position;
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}
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private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
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public bool OnPressed(CatchAction action)
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{
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switch (action)
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@ -322,17 +315,6 @@ public void OnReleased(CatchAction action)
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}
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}
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public void UpdatePosition(float position)
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{
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position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
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if (position == X)
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return;
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Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
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X = position;
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}
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/// <summary>
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/// Drop any fruit off the plate.
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/// </summary>
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@ -343,6 +325,24 @@ public void UpdatePosition(float position)
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/// </summary>
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public void Explode() => clearPlate(DroppedObjectAnimation.Explode);
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private void runHyperDashStateTransition(bool hyperDashing)
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{
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updateTrailVisibility();
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if (hyperDashing)
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{
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this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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}
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else
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{
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this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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