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Merge pull request #15676 from peppy/multiplayer-incorrect-beatmap-error
Show better error message when selecting an unavailable beatmap during multiplayer room creation
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commit
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@ -6,7 +6,7 @@ namespace osu.Game.Migrations
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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// There was a change that baetmaps were being loaded with "-1" online IDs, which is completely incorrect.
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// There was a change that beatmaps were being loaded with "-1" online IDs, which is completely incorrect.
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// This ensures there will not be unique key conflicts as a result of these incorrectly imported beatmaps.
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migrationBuilder.Sql("UPDATE BeatmapSetInfo SET OnlineBeatmapSetID = null WHERE OnlineBeatmapSetID <= 0");
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}
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@ -365,7 +365,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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{
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Debug.Assert(applyingSettingsOperation != null);
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ErrorText.Text = text;
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// see https://github.com/ppy/osu-web/blob/2c97aaeb64fb4ed97c747d8383a35b30f57428c7/app/Models/Multiplayer/PlaylistItem.php#L48.
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const string not_found_prefix = "beatmaps not found:";
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if (text.StartsWith(not_found_prefix, StringComparison.Ordinal))
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{
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ErrorText.Text = "The selected beatmap is not available online.";
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SelectedItem.Value.MarkInvalid();
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}
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else
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{
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ErrorText.Text = text;
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}
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ErrorText.FadeIn(50);
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applyingSettingsOperation.Dispose();
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