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https://github.com/ppy/osu
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Merge pull request #14743 from AbstractQbit/inheritable-allow-track-adjust
Make `IOsuScreen.AllowTrackAdjustments` nullable
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commit
d3767ec4e9
@ -5,8 +5,8 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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@ -18,10 +18,18 @@ namespace osu.Game.Tests.Visual
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{
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private TestOsuScreenStack stack;
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[SetUpSteps]
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public void SetUpSteps()
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[Cached]
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private MusicController musicController = new MusicController();
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[BackgroundDependencyLoader]
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private void load()
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{
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AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
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stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both };
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Add(musicController);
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Add(stack);
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LoadComponent(stack);
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}
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[Test]
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@ -42,6 +50,44 @@ namespace osu.Game.Tests.Visual
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AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
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}
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[Test]
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public void AllowTrackAdjustmentsTest()
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{
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AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
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AddAssert("allows adjustments 1", () => musicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("allows adjustments 2", () => musicController.AllowTrackAdjustments);
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AddStep("push disallowing screen", () => stack.Push(loadNewScreen<DisallowScreen>()));
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AddAssert("disallows adjustments 3", () => !musicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("disallows adjustments 4", () => !musicController.AllowTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("disallows adjustments 5", () => !musicController.AllowTrackAdjustments);
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AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
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AddAssert("allows adjustments 6", () => musicController.AllowTrackAdjustments);
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// Now start exiting from screens
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 7", () => !musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 8", () => !musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 9", () => !musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("allows adjustments 10", () => musicController.AllowTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("allows adjustments 11", () => musicController.AllowTrackAdjustments);
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}
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public class TestScreen : ScreenWithBeatmapBackground
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{
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private readonly string screenText;
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@ -78,5 +124,26 @@ namespace osu.Game.Tests.Visual
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{
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public new float ParallaxAmount => base.ParallaxAmount;
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}
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private class AllowScreen : OsuScreen
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{
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public override bool? AllowTrackAdjustments => true;
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}
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public class DisallowScreen : OsuScreen
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{
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public override bool? AllowTrackAdjustments => false;
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}
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private class InheritScreen : OsuScreen
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{
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}
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private OsuScreen loadNewScreen<T>() where T : OsuScreen, new()
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{
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OsuScreen screen = new T();
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LoadComponent(screen);
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return screen;
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}
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}
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}
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@ -1075,8 +1075,6 @@ namespace osu.Game
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OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
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API.Activity.BindTo(newOsuScreen.Activity);
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MusicController.AllowTrackAdjustments = newOsuScreen.AllowTrackAdjustments;
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if (newOsuScreen.HideOverlaysOnEnter)
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CloseAllOverlays();
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else
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@ -24,8 +24,6 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private OsuDirectorySelector directorySelector;
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public override bool AllowTrackAdjustments => false;
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/// <summary>
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/// Text to display in the header to inform the user of what they are selecting.
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/// </summary>
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Edit
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool AllowTrackAdjustments => false;
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public override bool? AllowTrackAdjustments => false;
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protected bool HasUnsavedChanges => lastSavedHash != changeHandler.CurrentStateHash;
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@ -59,9 +59,10 @@ namespace osu.Game.Screens
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Bindable<RulesetInfo> Ruleset { get; }
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/// <summary>
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/// Whether mod track adjustments are allowed to be applied.
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/// Whether mod track adjustments should be applied on entering this screen.
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/// A <see langword="null"/> value means that the parent screen's value of this setting will be used.
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/// </summary>
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bool AllowTrackAdjustments { get; }
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bool? AllowTrackAdjustments { get; }
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/// <summary>
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/// Invoked when the back button has been pressed to close any overlays before exiting this <see cref="IOsuScreen"/>.
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@ -23,8 +23,6 @@ namespace osu.Game.Screens.Import
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{
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public override bool HideOverlaysOnEnter => true;
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public override bool AllowTrackAdjustments => false;
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private OsuFileSelector fileSelector;
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private Container contentContainer;
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private TextFlowContainer currentFileText;
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@ -36,8 +36,6 @@ namespace osu.Game.Screens.Menu
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public override bool AllowExternalScreenChange => true;
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public override bool AllowTrackAdjustments => false;
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private Screen songSelect;
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private MenuSideFlashes sideFlashes;
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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// We are managing our own adjustments. For now, this happens inside the Player instances themselves.
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public override bool AllowTrackAdjustments => false;
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public override bool? AllowTrackAdjustments => false;
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/// <summary>
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/// Whether all spectating players have finished loading.
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@ -24,8 +24,6 @@ namespace osu.Game.Screens.OnlinePlay
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[Cached]
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protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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public override bool AllowTrackAdjustments => false;
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public override bool CursorVisible => (screenStack?.CurrentScreen as IOnlinePlaySubScreen)?.CursorVisible ?? true;
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// this is required due to PlayerLoader eventually being pushed to the main stack
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@ -11,6 +11,8 @@ namespace osu.Game.Screens.OnlinePlay
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{
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public override bool DisallowExternalBeatmapRulesetChanges => false;
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public override bool? AllowTrackAdjustments => true;
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public virtual string ShortTitle => Title;
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[Resolved(CanBeNull = true)]
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@ -11,11 +11,11 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using osu.Game.Overlays;
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using osu.Game.Users;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Menu;
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using osu.Game.Users;
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namespace osu.Game.Screens
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{
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@ -81,7 +81,10 @@ namespace osu.Game.Screens
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public virtual float BackgroundParallaxAmount => 1;
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public virtual bool AllowTrackAdjustments => true;
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[Resolved]
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private MusicController musicController { get; set; }
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public virtual bool? AllowTrackAdjustments => null;
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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@ -91,6 +94,8 @@ namespace osu.Game.Screens
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private OsuScreenDependencies screenDependencies;
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private bool? trackAdjustmentStateAtSuspend;
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internal void CreateLeasedDependencies(IReadOnlyDependencyContainer dependencies) => createDependencies(dependencies);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -170,8 +175,14 @@ namespace osu.Game.Screens
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{
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if (PlayResumeSound)
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sampleExit?.Play();
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applyArrivingDefaults(true);
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// it's feasible to resume to a screen if the target screen never loaded successfully.
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// in such a case there's no need to restore this value.
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if (trackAdjustmentStateAtSuspend != null)
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musicController.AllowTrackAdjustments = trackAdjustmentStateAtSuspend.Value;
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base.OnResuming(last);
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}
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@ -179,6 +190,8 @@ namespace osu.Game.Screens
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{
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base.OnSuspending(next);
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trackAdjustmentStateAtSuspend = musicController.AllowTrackAdjustments;
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onSuspendingLogo();
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}
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@ -186,6 +199,9 @@ namespace osu.Game.Screens
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{
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applyArrivingDefaults(false);
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if (AllowTrackAdjustments != null)
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musicController.AllowTrackAdjustments = AllowTrackAdjustments.Value;
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if (backgroundStack?.Push(ownedBackground = CreateBackground()) != true)
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{
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// If the constructed instance was not actually pushed to the background stack, we don't want to track it unnecessarily.
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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// We are managing our own adjustments (see OnEntering/OnExiting).
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public override bool AllowTrackAdjustments => false;
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public override bool? AllowTrackAdjustments => false;
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private readonly IBindable<bool> gameActive = new Bindable<bool>(true);
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@ -53,6 +53,8 @@ namespace osu.Game.Screens.Select
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protected virtual bool DisplayStableImportPrompt => stableImportManager?.SupportsImportFromStable == true;
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public override bool? AllowTrackAdjustments => true;
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/// <summary>
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/// Can be null if <see cref="ShowFooter"/> is false.
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/// </summary>
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@ -16,8 +16,6 @@ namespace osu.Game.Screens
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public override bool CursorVisible => false;
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public override bool AllowTrackAdjustments => false;
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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}
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}
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