diff --git a/osu.Game/Screens/Play/BreakOverlay.cs b/osu.Game/Screens/Play/BreakOverlay.cs index 93267e5f2a..ea9bba9c95 100644 --- a/osu.Game/Screens/Play/BreakOverlay.cs +++ b/osu.Game/Screens/Play/BreakOverlay.cs @@ -153,7 +153,7 @@ namespace osu.Game.Screens.Play // If the current break doesn't have effects, IsBreakTime should be false. // We also assume that the overlay's fade out transform is "not break time". var currentBreak = breaks[CurrentBreakIndex]; - isBreakTime.Value = currentBreak.HasEffect && time >= currentBreak.StartTime && time <= currentBreak.EndTime - fade_duration; + isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time); } private void initializeBreaks()