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Reduce frame buffer render scale for blurred background
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@ -329,6 +329,7 @@ namespace osu.Game.Screens.OnlinePlay
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RelativeSizeAxes = Axes.Both;
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BlurSigma = new Vector2(10);
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FrameBufferScale = new Vector2(0.5f);
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CacheDrawnFrameBuffer = true;
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}
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