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https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Smoother movement within song select.
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parent
ac8c180168
commit
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@ -1 +1 @@
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Subproject commit 9ed3a191bf76ead6ff34ac468898a0119b8e5454
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Subproject commit f839a542eed0508c2e7eeb9ba86b5c7ba0620652
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@ -6,6 +6,7 @@ using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Beatmaps.Drawable;
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using osu.Game.Beatmaps.Drawable;
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using osu.Game.Database;
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using osu.Game.Database;
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using System;
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using System;
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@ -18,7 +19,9 @@ namespace osu.Game.Screens.Select
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{
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{
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private Container<Panel> scrollableContent;
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private Container<Panel> scrollableContent;
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private List<BeatmapGroup> groups = new List<BeatmapGroup>();
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private List<BeatmapGroup> groups = new List<BeatmapGroup>();
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public BeatmapGroup SelectedGroup { get; private set; }
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public BeatmapGroup SelectedGroup { get; private set; }
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public BeatmapPanel SelectedPanel { get; private set; }
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private Cached yPositions = new Cached();
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private Cached yPositions = new Cached();
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@ -26,9 +29,7 @@ namespace osu.Game.Screens.Select
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{
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{
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Add(scrollableContent = new Container<Panel>
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Add(scrollableContent = new Container<Panel>
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{
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{
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Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 },
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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});
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});
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}
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}
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@ -43,21 +44,38 @@ namespace osu.Game.Screens.Select
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private void computeYPositions()
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private void computeYPositions()
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{
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{
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float currentY = 0;
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float currentY = DrawHeight / 2;
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float selectedY = currentY;
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foreach (BeatmapGroup group in groups)
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foreach (BeatmapGroup group in groups)
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{
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{
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group.Header.Position = new Vector2(group.Header.Position.X, currentY);
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group.Header.MoveToY(currentY, 500, EasingTypes.OutExpo);
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currentY += group.Header.DrawSize.Y + 5;
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currentY += group.Header.DrawSize.Y + 5;
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if (group.State == BeatmapGroupState.Expanded)
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if (group.State == BeatmapGroupState.Expanded)
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{
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{
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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{
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{
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panel.Position = new Vector2(panel.Position.X, currentY);
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if (panel == SelectedPanel)
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currentY += panel.DrawSize.Y + 5;
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selectedY = currentY + panel.DrawHeight - DrawHeight / 2;
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panel.MoveToY(currentY, 500, EasingTypes.OutExpo);
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currentY += panel.DrawHeight + 5;
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}
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}
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}
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}
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}
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}
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currentY += DrawHeight / 2;
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scrollableContent.Height = currentY;
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ScrollTo(selectedY);
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}
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private void scrollToSelected()
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{
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if (SelectedPanel == null)
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return;
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ScrollTo(getScrollPos(SelectedPanel).Y - DrawHeight / 2);
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}
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}
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public void SelectBeatmap(BeatmapInfo beatmap)
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public void SelectBeatmap(BeatmapInfo beatmap)
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@ -77,6 +95,7 @@ namespace osu.Game.Screens.Select
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SelectedGroup = group;
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SelectedGroup = group;
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panel.State = PanelSelectedState.Selected;
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panel.State = PanelSelectedState.Selected;
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SelectedPanel = panel;
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yPositions.Invalidate();
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yPositions.Invalidate();
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}
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}
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@ -89,6 +108,25 @@ namespace osu.Game.Screens.Select
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yPositions.Refresh(computeYPositions);
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yPositions.Refresh(computeYPositions);
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}
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}
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private static float offsetX(Vector2 pos, Panel panel, float dist)
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{
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float result = 25 + dist * 0.1f;
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if (!(panel is BeatmapSetHeader) || panel.State != PanelSelectedState.Selected)
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result += 100;
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return result;
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}
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private Vector2 getScrollPos(Panel panel)
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{
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return panel.Position + panel.DrawSize;;
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}
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private Vector2 getDrawPos(Panel panel)
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{
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return panel.ToSpaceOfOtherDrawable(panel.DrawSize / 2.0f, this);
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}
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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@ -110,12 +148,11 @@ namespace osu.Game.Screens.Select
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continue;
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continue;
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Vector2 panelPosLocal = panel.Position;
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Vector2 panelPosLocal = panel.Position;
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Vector2 panelPos = panel.ToSpaceOfOtherDrawable(panel.DrawSize / 2.0f, this);
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Vector2 panelPos = getDrawPos(panel);
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float halfHeight = DrawSize.Y / 2;
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float halfHeight = DrawSize.Y / 2;
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float dist = Math.Abs(panelPos.Y - halfHeight);
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float dist = Math.Abs(panelPos.Y - halfHeight);
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panel.Position = new Vector2(
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panel.Position = new Vector2(offsetX(panelPos, panel, dist), panelPosLocal.Y);
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(panel is BeatmapSetHeader && panel.State == PanelSelectedState.Selected ? 0 : 100) + dist * 0.1f, panelPosLocal.Y);
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panel.Alpha = MathHelper.Clamp(1.75f - 1.5f * dist / halfHeight, 0, 1);
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panel.Alpha = MathHelper.Clamp(1.75f - 1.5f * dist / halfHeight, 0, 1);
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}
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}
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@ -105,9 +105,6 @@ namespace osu.Game.Screens.Select
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Roundness = 15,
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Roundness = 15,
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},
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},
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Shear = wedged_container_shear,
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Shear = wedged_container_shear,
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Children = new Drawable[]
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{
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},
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},
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},
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new Container
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new Container
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{
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{
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