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Cache EditorBeatmap in test
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@ -40,6 +40,8 @@ namespace osu.Game.Tests.Visual.Editor
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap);
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Dependencies.Cache(editorBeatmap);
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Children = new Drawable[]
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{
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new FillFlowContainer
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