mirror of https://github.com/ppy/osu
Expose HUD state via `Player`
This commit is contained in:
parent
a10fda2843
commit
d2d589a156
|
@ -11,6 +11,7 @@
|
|||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
|
@ -41,7 +42,7 @@ public CatchComboDisplay()
|
|||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(DrawableRuleset drawableRuleset)
|
||||
private void load(DrawableRuleset drawableRuleset, HUDOverlay hud)
|
||||
{
|
||||
hudVisibilityMode = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode);
|
||||
|
||||
|
|
|
@ -94,6 +94,11 @@ public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisab
|
|||
|
||||
public int RestartCount;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="HUDOverlay"/> is currently visible.
|
||||
/// </summary>
|
||||
public IBindable<bool> ShowingOverlayComponents = new Bindable<bool>();
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
|
@ -1015,6 +1020,8 @@ public override void OnEntering(ScreenTransitionEvent e)
|
|||
});
|
||||
|
||||
HUDOverlay.IsPlaying.BindTo(localUserPlaying);
|
||||
ShowingOverlayComponents.BindTo(HUDOverlay.ShowHud);
|
||||
|
||||
DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
|
||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
|
|
Loading…
Reference in New Issue