From d284f29637b2afddfced8c1dbcb74dcd20814938 Mon Sep 17 00:00:00 2001 From: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com> Date: Thu, 18 Oct 2018 14:16:46 +0900 Subject: [PATCH] Add comment describing the speed multiplier --- osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs index 14245ec8ac..b8aae1c28f 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs @@ -44,6 +44,7 @@ protected override IEnumerable ConvertHitObject(HitObject original NewCombo = comboData?.NewCombo ?? false, ComboOffset = comboData?.ComboOffset ?? 0, LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset, + // prior to v8, speed multipliers don't affect how many ticks are generated. TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1 }; }