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https://github.com/ppy/osu
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Merge branch 'master' into simplify-hud-overlay
This commit is contained in:
commit
d2294cd294
@ -1 +1 @@
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Subproject commit 9f46a456dc3a56dcbff09671a3f588b16a464106
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Subproject commit a5199500cc3ba96101fd858e0f78f36e538697b1
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@ -14,14 +14,31 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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protected override string Header => "Mouse";
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private readonly BindableBool rawInputToggle = new BindableBool();
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private Bindable<string> activeInputHandlers;
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private SensitivitySetting sensitivity;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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activeInputHandlers = config.GetBindable<string>(FrameworkSetting.ActiveInputHandlers);
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rawInputToggle.Value = activeInputHandlers.Value.Contains("Raw");
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Raw Input",
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Bindable = rawInputToggle
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},
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sensitivity = new SensitivitySetting
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{
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LabelText = "Cursor Sensitivity",
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Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
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},
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new SettingsEnumDropdown<ConfineMouseMode>
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{
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LabelText = "Confine mouse cursor",
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LabelText = "Confine mouse cursor to window",
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Bindable = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
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},
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new SettingsCheckbox
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@ -35,11 +52,82 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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},
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};
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rawInputToggle.ValueChanged += enabled =>
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{
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// this is temporary until we support per-handler settings.
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const string raw_mouse_handler = @"OpenTKRawMouseHandler";
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const string standard_mouse_handler = @"OpenTKMouseHandler";
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activeInputHandlers.Value = enabled ?
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activeInputHandlers.Value.Replace(standard_mouse_handler, raw_mouse_handler) :
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activeInputHandlers.Value.Replace(raw_mouse_handler, standard_mouse_handler);
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sensitivity.Bindable.Disabled = !enabled;
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};
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rawInputToggle.TriggerChange();
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}
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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{
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public override Bindable<double> Bindable
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{
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get { return ((SensitivitySlider)Control).Sensitivity; }
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set
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{
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BindableDouble doubleValue = (BindableDouble)value;
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// create a second layer of bindable so we can only handle state changes when not being dragged.
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((SensitivitySlider)Control).Sensitivity = doubleValue;
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// this bindable will still act as the "interactive" bindable displayed during a drag.
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base.Bindable = new BindableDouble(doubleValue.Value)
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{
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MinValue = doubleValue.MinValue,
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MaxValue = doubleValue.MaxValue
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};
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// one-way binding to update the sliderbar with changes from external actions.
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doubleValue.DisabledChanged += disabled => base.Bindable.Disabled = disabled;
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doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue;
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}
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}
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}
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private class SensitivitySlider : OsuSliderBar<double>
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{
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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public Bindable<double> Sensitivity;
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public SensitivitySlider()
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{
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KeyboardStep = 0.01f;
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Current.ValueChanged += newValue =>
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{
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if (!isDragging && Sensitivity != null)
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Sensitivity.Value = newValue;
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};
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}
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private bool isDragging;
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protected override bool OnDragStart(InputState state)
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{
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isDragging = true;
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return base.OnDragStart(state);
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}
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protected override bool OnDragEnd(InputState state)
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{
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isDragging = false;
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Current.TriggerChange();
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return base.OnDragEnd(state);
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}
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public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
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}
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}
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
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// hold a reference to the provided bindable so we don't have to in every settings section.
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private Bindable<T> bindable;
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public Bindable<T> Bindable
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public virtual Bindable<T> Bindable
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{
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get
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{
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