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https://github.com/ppy/osu
synced 2024-12-18 04:46:09 +00:00
Remove manual romanisation handling in PlaylistItem
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@ -25,9 +25,6 @@ namespace osu.Game.Overlays.Music
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private TextFlowContainer text;
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private ITextPart titlePart;
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private ILocalisedBindableString title;
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private ILocalisedBindableString artist;
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private Color4 selectedColour;
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private Color4 artistColour;
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@ -45,17 +42,12 @@ namespace osu.Game.Overlays.Music
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selectedColour = colours.Yellow;
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artistColour = colours.Gray9;
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HandleColour = colours.Gray5;
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title = localisation.GetLocalisedBindableString(new RomanisableString(Model.Metadata.TitleUnicode, Model.Metadata.Title));
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artist = localisation.GetLocalisedBindableString(new RomanisableString(Model.Metadata.ArtistUnicode, Model.Metadata.Artist));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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artist.BindValueChanged(_ => recreateText(), true);
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SelectedSet.BindValueChanged(set =>
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{
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if (set.OldValue?.Equals(Model) != true && set.NewValue?.Equals(Model) != true)
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@ -71,26 +63,31 @@ namespace osu.Game.Overlays.Music
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s.FadeColour(SelectedSet.Value?.Equals(Model) == true ? selectedColour : Color4.White, instant ? 0 : FADE_DURATION);
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}
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protected override Drawable CreateContent() => text = new OsuTextFlowContainer
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protected override Drawable CreateContent()
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{
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text = new OsuTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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};
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private void recreateText()
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{
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text.Clear();
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var title = new RomanisableString(Model.Metadata.TitleUnicode, Model.Metadata.Title);
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var artist = new RomanisableString(Model.Metadata.ArtistUnicode, Model.Metadata.Artist);
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// space after the title to put a space between the title and artist
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titlePart = text.AddText(title.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular));
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titlePart = text.AddText(title, sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular));
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updateSelectionState(true);
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titlePart.DrawablePartsRecreated += _ => updateSelectionState(true);
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text.AddText(artist.Value, sprite =>
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text.AddText(@" "); // to separate the title from the artist.
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text.AddText(artist, sprite =>
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{
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sprite.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold);
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sprite.Colour = artistColour;
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sprite.Padding = new MarginPadding { Top = 1 };
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});
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return text;
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}
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protected override bool OnClick(ClickEvent e)
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