mirror of https://github.com/ppy/osu
Split out database portion from `BeatmapManager`
This commit is contained in:
parent
e7e0473323
commit
d21139b03e
|
@ -1,479 +1,21 @@
|
||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Linq.Expressions;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Microsoft.EntityFrameworkCore;
|
|
||||||
using osu.Framework.Audio.Track;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Extensions;
|
|
||||||
using osu.Framework.Graphics.Textures;
|
|
||||||
using osu.Framework.Logging;
|
|
||||||
using osu.Framework.Platform;
|
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps.Formats;
|
|
||||||
using osu.Game.Database;
|
|
||||||
using osu.Game.IO;
|
|
||||||
using osu.Game.IO.Archives;
|
|
||||||
using osu.Game.Online.API;
|
|
||||||
using osu.Game.Online.API.Requests;
|
|
||||||
using osu.Game.Rulesets;
|
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Skinning;
|
|
||||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
/// Handles general operations related to global beatmap management.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[ExcludeFromDynamicCompile]
|
[ExcludeFromDynamicCompile]
|
||||||
public class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
public class BeatmapManager
|
||||||
{
|
{
|
||||||
/// <summary>
|
public BeatmapManager()
|
||||||
/// Fired when a single difficulty has been hidden.
|
|
||||||
/// </summary>
|
|
||||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapHidden;
|
|
||||||
|
|
||||||
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapHidden = new Bindable<WeakReference<BeatmapInfo>>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Fired when a single difficulty has been restored.
|
|
||||||
/// </summary>
|
|
||||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A function which populates online information during the import process.
|
|
||||||
/// It is run as the final step of import.
|
|
||||||
/// </summary>
|
|
||||||
public Func<BeatmapSetInfo, CancellationToken, Task> PopulateOnlineInformation;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The game working beatmap cache, used to invalidate entries on changes.
|
|
||||||
/// </summary>
|
|
||||||
public WorkingBeatmapCache WorkingBeatmapCache { private get; set; }
|
|
||||||
|
|
||||||
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
|
|
||||||
|
|
||||||
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
|
|
||||||
|
|
||||||
protected override string[] HashableFileTypes => new[] { ".osu" };
|
|
||||||
|
|
||||||
protected override string ImportFromStablePath => ".";
|
|
||||||
|
|
||||||
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
|
|
||||||
|
|
||||||
private readonly BeatmapStore beatmaps;
|
|
||||||
private readonly RulesetStore rulesets;
|
|
||||||
|
|
||||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host = null)
|
|
||||||
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
|
|
||||||
{
|
{
|
||||||
this.rulesets = rulesets;
|
beatmapModelManager = new BeatmapModelManager()
|
||||||
|
|
||||||
beatmaps = (BeatmapStore)ModelStore;
|
|
||||||
beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
|
|
||||||
beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
|
|
||||||
beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
|
|
||||||
beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
|
|
||||||
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
|
|
||||||
|
|
||||||
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
|
|
||||||
|
|
||||||
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
|
||||||
{
|
|
||||||
if (archive != null)
|
|
||||||
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
|
|
||||||
|
|
||||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
|
||||||
{
|
|
||||||
// remove metadata from difficulties where it matches the set
|
|
||||||
if (beatmapSet.Metadata.Equals(b.Metadata))
|
|
||||||
b.Metadata = null;
|
|
||||||
|
|
||||||
b.BeatmapSet = beatmapSet;
|
|
||||||
}
|
|
||||||
|
|
||||||
validateOnlineIds(beatmapSet);
|
|
||||||
|
|
||||||
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
|
|
||||||
|
|
||||||
if (PopulateOnlineInformation != null)
|
|
||||||
await PopulateOnlineInformation(beatmapSet, cancellationToken).ConfigureAwait(false);
|
|
||||||
|
|
||||||
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
|
|
||||||
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
|
|
||||||
{
|
|
||||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
|
||||||
{
|
|
||||||
beatmapSet.OnlineBeatmapSetID = null;
|
|
||||||
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
|
||||||
{
|
|
||||||
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
|
||||||
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
|
||||||
|
|
||||||
// check if a set already exists with the same online id, delete if it does.
|
|
||||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
|
||||||
{
|
|
||||||
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
|
|
||||||
|
|
||||||
if (existingOnlineId != null)
|
|
||||||
{
|
|
||||||
Delete(existingOnlineId);
|
|
||||||
|
|
||||||
// in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
|
|
||||||
existingOnlineId.OnlineBeatmapSetID = null;
|
|
||||||
foreach (var b in existingOnlineId.Beatmaps)
|
|
||||||
b.OnlineBeatmapID = null;
|
|
||||||
|
|
||||||
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
|
|
||||||
{
|
|
||||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
|
||||||
|
|
||||||
// ensure all IDs are unique
|
|
||||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
|
||||||
{
|
|
||||||
LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
|
|
||||||
resetIds();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// find any existing beatmaps in the database that have matching online ids
|
|
||||||
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
|
|
||||||
|
|
||||||
if (existingBeatmaps.Count > 0)
|
|
||||||
{
|
|
||||||
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
|
|
||||||
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
|
|
||||||
var existing = CheckForExisting(beatmapSet);
|
|
||||||
|
|
||||||
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
|
|
||||||
{
|
|
||||||
LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
|
|
||||||
resetIds();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items)
|
|
||||||
=> base.CheckLocalAvailability(model, items)
|
|
||||||
|| (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete a beatmap difficulty.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="beatmap">The beatmap difficulty to hide.</param>
|
|
||||||
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Restore a beatmap difficulty.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="beatmap">The beatmap difficulty to restore.</param>
|
|
||||||
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
|
||||||
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
|
||||||
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
|
||||||
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
|
|
||||||
{
|
|
||||||
var setInfo = info.BeatmapSet;
|
|
||||||
|
|
||||||
using (var stream = new MemoryStream())
|
|
||||||
{
|
|
||||||
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
|
||||||
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
|
|
||||||
|
|
||||||
stream.Seek(0, SeekOrigin.Begin);
|
|
||||||
|
|
||||||
using (ContextFactory.GetForWrite())
|
|
||||||
{
|
|
||||||
var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
|
|
||||||
var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
|
|
||||||
|
|
||||||
// grab the original file (or create a new one if not found).
|
|
||||||
var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
|
|
||||||
|
|
||||||
// metadata may have changed; update the path with the standard format.
|
|
||||||
beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
|
|
||||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
|
||||||
|
|
||||||
// update existing or populate new file's filename.
|
|
||||||
fileInfo.Filename = beatmapInfo.Path;
|
|
||||||
|
|
||||||
stream.Seek(0, SeekOrigin.Begin);
|
|
||||||
ReplaceFile(setInfo, fileInfo, stream);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
WorkingBeatmapCache?.Invalidate(info);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="query">The query.</param>
|
|
||||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
|
||||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
|
||||||
|
|
||||||
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
|
|
||||||
{
|
|
||||||
if (!base.CanSkipImport(existing, import))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
|
|
||||||
{
|
|
||||||
if (!base.CanReuseExisting(existing, import))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
|
||||||
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
|
||||||
|
|
||||||
// force re-import if we are not in a sane state.
|
|
||||||
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
|
||||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
|
|
||||||
GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
|
||||||
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
|
|
||||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
|
||||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
|
|
||||||
{
|
|
||||||
IQueryable<BeatmapSetInfo> queryable;
|
|
||||||
|
|
||||||
switch (includes)
|
|
||||||
{
|
|
||||||
case IncludedDetails.Minimal:
|
|
||||||
queryable = beatmaps.BeatmapSetsOverview;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case IncludedDetails.AllButRuleset:
|
|
||||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case IncludedDetails.AllButFiles:
|
|
||||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
queryable = beatmaps.ConsumableItems;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
|
|
||||||
// clause which causes queries to take 5-10x longer.
|
|
||||||
// TODO: remove if upgrading to EF core 3.x.
|
|
||||||
return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="query">The query.</param>
|
|
||||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
|
||||||
/// <returns>Results from the provided query.</returns>
|
|
||||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
|
|
||||||
{
|
|
||||||
IQueryable<BeatmapSetInfo> queryable;
|
|
||||||
|
|
||||||
switch (includes)
|
|
||||||
{
|
|
||||||
case IncludedDetails.Minimal:
|
|
||||||
queryable = beatmaps.BeatmapSetsOverview;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case IncludedDetails.AllButRuleset:
|
|
||||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case IncludedDetails.AllButFiles:
|
|
||||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
queryable = beatmaps.ConsumableItems;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return queryable.AsNoTracking().Where(query);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="query">The query.</param>
|
|
||||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
|
||||||
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="query">The query.</param>
|
|
||||||
/// <returns>Results from the provided query.</returns>
|
|
||||||
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
|
||||||
|
|
||||||
protected override string HumanisedModelName => "beatmap";
|
|
||||||
|
|
||||||
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
|
||||||
{
|
|
||||||
// let's make sure there are actually .osu files to import.
|
|
||||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
|
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(mapName))
|
|
||||||
{
|
|
||||||
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
Beatmap beatmap;
|
|
||||||
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
|
|
||||||
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
|
||||||
|
|
||||||
return new BeatmapSetInfo
|
|
||||||
{
|
|
||||||
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
|
|
||||||
Beatmaps = new List<BeatmapInfo>(),
|
|
||||||
Metadata = beatmap.Metadata,
|
|
||||||
DateAdded = DateTimeOffset.UtcNow
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
|
||||||
/// </summary>
|
|
||||||
private List<BeatmapInfo> createBeatmapDifficulties(List<BeatmapSetFileInfo> files)
|
|
||||||
{
|
|
||||||
var beatmapInfos = new List<BeatmapInfo>();
|
|
||||||
|
|
||||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
|
||||||
{
|
|
||||||
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
|
||||||
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
|
|
||||||
using (var sr = new LineBufferedReader(ms))
|
|
||||||
{
|
|
||||||
raw.CopyTo(ms);
|
|
||||||
ms.Position = 0;
|
|
||||||
|
|
||||||
var decoder = Decoder.GetDecoder<Beatmap>(sr);
|
|
||||||
IBeatmap beatmap = decoder.Decode(sr);
|
|
||||||
|
|
||||||
string hash = ms.ComputeSHA2Hash();
|
|
||||||
|
|
||||||
if (beatmapInfos.Any(b => b.Hash == hash))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
beatmap.BeatmapInfo.Path = file.Filename;
|
|
||||||
beatmap.BeatmapInfo.Hash = hash;
|
|
||||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
|
||||||
|
|
||||||
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
|
||||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
|
||||||
|
|
||||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
|
||||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
|
|
||||||
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
|
|
||||||
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
|
|
||||||
|
|
||||||
beatmapInfos.Add(beatmap.BeatmapInfo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return beatmapInfos;
|
|
||||||
}
|
|
||||||
|
|
||||||
private double calculateLength(IBeatmap b)
|
|
||||||
{
|
|
||||||
if (!b.HitObjects.Any())
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
var lastObject = b.HitObjects.Last();
|
|
||||||
|
|
||||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
|
||||||
double endTime = lastObject.GetEndTime();
|
|
||||||
double startTime = b.HitObjects.First().StartTime;
|
|
||||||
|
|
||||||
return endTime - startTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
|
||||||
/// </summary>
|
|
||||||
private class DummyConversionBeatmap : WorkingBeatmap
|
|
||||||
{
|
|
||||||
private readonly IBeatmap beatmap;
|
|
||||||
|
|
||||||
public DummyConversionBeatmap(IBeatmap beatmap)
|
|
||||||
: base(beatmap.BeatmapInfo, null)
|
|
||||||
{
|
|
||||||
this.beatmap = beatmap;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override IBeatmap GetBeatmap() => beatmap;
|
|
||||||
protected override Texture GetBackground() => null;
|
|
||||||
protected override Track GetBeatmapTrack() => null;
|
|
||||||
protected internal override ISkin GetSkin() => null;
|
|
||||||
public override Stream GetStream(string storagePath) => null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The level of detail to include in database results.
|
|
||||||
/// </summary>
|
|
||||||
public enum IncludedDetails
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Only include beatmap difficulties and set level metadata.
|
|
||||||
/// </summary>
|
|
||||||
Minimal,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
|
||||||
/// </summary>
|
|
||||||
AllButFiles,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
|
|
||||||
/// </summary>
|
|
||||||
AllButRuleset,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Include everything.
|
|
||||||
/// </summary>
|
|
||||||
All
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,479 @@
|
||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Linq.Expressions;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Logging;
|
||||||
|
using osu.Framework.Platform;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.IO;
|
||||||
|
using osu.Game.IO.Archives;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Online.API.Requests;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Handles ef-core storage of beatmaps.
|
||||||
|
/// </summary>
|
||||||
|
[ExcludeFromDynamicCompile]
|
||||||
|
public class BeatmapModelManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when a single difficulty has been hidden.
|
||||||
|
/// </summary>
|
||||||
|
public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapHidden;
|
||||||
|
|
||||||
|
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapHidden = new Bindable<WeakReference<BeatmapInfo>>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when a single difficulty has been restored.
|
||||||
|
/// </summary>
|
||||||
|
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A function which populates online information during the import process.
|
||||||
|
/// It is run as the final step of import.
|
||||||
|
/// </summary>
|
||||||
|
public Func<BeatmapSetInfo, CancellationToken, Task> PopulateOnlineInformation;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The game working beatmap cache, used to invalidate entries on changes.
|
||||||
|
/// </summary>
|
||||||
|
public WorkingBeatmapCache WorkingBeatmapCache { private get; set; }
|
||||||
|
|
||||||
|
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
|
||||||
|
|
||||||
|
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
|
||||||
|
|
||||||
|
protected override string[] HashableFileTypes => new[] { ".osu" };
|
||||||
|
|
||||||
|
protected override string ImportFromStablePath => ".";
|
||||||
|
|
||||||
|
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
|
||||||
|
|
||||||
|
private readonly BeatmapStore beatmaps;
|
||||||
|
private readonly RulesetStore rulesets;
|
||||||
|
|
||||||
|
public BeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host = null)
|
||||||
|
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
|
||||||
|
{
|
||||||
|
this.rulesets = rulesets;
|
||||||
|
|
||||||
|
beatmaps = (BeatmapStore)ModelStore;
|
||||||
|
beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
|
||||||
|
beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
|
||||||
|
beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
|
||||||
|
beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
|
||||||
|
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
|
||||||
|
|
||||||
|
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
|
||||||
|
|
||||||
|
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
if (archive != null)
|
||||||
|
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
|
||||||
|
|
||||||
|
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||||
|
{
|
||||||
|
// remove metadata from difficulties where it matches the set
|
||||||
|
if (beatmapSet.Metadata.Equals(b.Metadata))
|
||||||
|
b.Metadata = null;
|
||||||
|
|
||||||
|
b.BeatmapSet = beatmapSet;
|
||||||
|
}
|
||||||
|
|
||||||
|
validateOnlineIds(beatmapSet);
|
||||||
|
|
||||||
|
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
|
||||||
|
|
||||||
|
if (PopulateOnlineInformation != null)
|
||||||
|
await PopulateOnlineInformation(beatmapSet, cancellationToken).ConfigureAwait(false);
|
||||||
|
|
||||||
|
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
|
||||||
|
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
|
||||||
|
{
|
||||||
|
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||||
|
{
|
||||||
|
beatmapSet.OnlineBeatmapSetID = null;
|
||||||
|
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||||
|
{
|
||||||
|
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
||||||
|
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
||||||
|
|
||||||
|
// check if a set already exists with the same online id, delete if it does.
|
||||||
|
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||||
|
{
|
||||||
|
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
|
||||||
|
|
||||||
|
if (existingOnlineId != null)
|
||||||
|
{
|
||||||
|
Delete(existingOnlineId);
|
||||||
|
|
||||||
|
// in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
|
||||||
|
existingOnlineId.OnlineBeatmapSetID = null;
|
||||||
|
foreach (var b in existingOnlineId.Beatmaps)
|
||||||
|
b.OnlineBeatmapID = null;
|
||||||
|
|
||||||
|
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
|
||||||
|
{
|
||||||
|
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||||
|
|
||||||
|
// ensure all IDs are unique
|
||||||
|
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||||
|
{
|
||||||
|
LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
|
||||||
|
resetIds();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// find any existing beatmaps in the database that have matching online ids
|
||||||
|
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
|
||||||
|
|
||||||
|
if (existingBeatmaps.Count > 0)
|
||||||
|
{
|
||||||
|
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
|
||||||
|
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
|
||||||
|
var existing = CheckForExisting(beatmapSet);
|
||||||
|
|
||||||
|
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
|
||||||
|
{
|
||||||
|
LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
|
||||||
|
resetIds();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items)
|
||||||
|
=> base.CheckLocalAvailability(model, items)
|
||||||
|
|| (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delete a beatmap difficulty.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="beatmap">The beatmap difficulty to hide.</param>
|
||||||
|
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Restore a beatmap difficulty.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="beatmap">The beatmap difficulty to restore.</param>
|
||||||
|
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
||||||
|
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
||||||
|
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
||||||
|
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
|
||||||
|
{
|
||||||
|
var setInfo = info.BeatmapSet;
|
||||||
|
|
||||||
|
using (var stream = new MemoryStream())
|
||||||
|
{
|
||||||
|
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||||
|
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
|
||||||
|
|
||||||
|
stream.Seek(0, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
using (ContextFactory.GetForWrite())
|
||||||
|
{
|
||||||
|
var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
|
||||||
|
var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
|
||||||
|
|
||||||
|
// grab the original file (or create a new one if not found).
|
||||||
|
var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
|
||||||
|
|
||||||
|
// metadata may have changed; update the path with the standard format.
|
||||||
|
beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
|
||||||
|
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||||
|
|
||||||
|
// update existing or populate new file's filename.
|
||||||
|
fileInfo.Filename = beatmapInfo.Path;
|
||||||
|
|
||||||
|
stream.Seek(0, SeekOrigin.Begin);
|
||||||
|
ReplaceFile(setInfo, fileInfo, stream);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WorkingBeatmapCache?.Invalidate(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="query">The query.</param>
|
||||||
|
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||||
|
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||||
|
|
||||||
|
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||||
|
{
|
||||||
|
if (!base.CanSkipImport(existing, import))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||||
|
{
|
||||||
|
if (!base.CanReuseExisting(existing, import))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||||
|
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||||
|
|
||||||
|
// force re-import if we are not in a sane state.
|
||||||
|
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||||
|
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
|
||||||
|
GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||||
|
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
|
||||||
|
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||||
|
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
|
||||||
|
{
|
||||||
|
IQueryable<BeatmapSetInfo> queryable;
|
||||||
|
|
||||||
|
switch (includes)
|
||||||
|
{
|
||||||
|
case IncludedDetails.Minimal:
|
||||||
|
queryable = beatmaps.BeatmapSetsOverview;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IncludedDetails.AllButRuleset:
|
||||||
|
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IncludedDetails.AllButFiles:
|
||||||
|
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
queryable = beatmaps.ConsumableItems;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
|
||||||
|
// clause which causes queries to take 5-10x longer.
|
||||||
|
// TODO: remove if upgrading to EF core 3.x.
|
||||||
|
return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="query">The query.</param>
|
||||||
|
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||||
|
/// <returns>Results from the provided query.</returns>
|
||||||
|
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
|
||||||
|
{
|
||||||
|
IQueryable<BeatmapSetInfo> queryable;
|
||||||
|
|
||||||
|
switch (includes)
|
||||||
|
{
|
||||||
|
case IncludedDetails.Minimal:
|
||||||
|
queryable = beatmaps.BeatmapSetsOverview;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IncludedDetails.AllButRuleset:
|
||||||
|
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case IncludedDetails.AllButFiles:
|
||||||
|
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
queryable = beatmaps.ConsumableItems;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return queryable.AsNoTracking().Where(query);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="query">The query.</param>
|
||||||
|
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||||
|
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="query">The query.</param>
|
||||||
|
/// <returns>Results from the provided query.</returns>
|
||||||
|
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
||||||
|
|
||||||
|
protected override string HumanisedModelName => "beatmap";
|
||||||
|
|
||||||
|
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
||||||
|
{
|
||||||
|
// let's make sure there are actually .osu files to import.
|
||||||
|
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(mapName))
|
||||||
|
{
|
||||||
|
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Beatmap beatmap;
|
||||||
|
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
|
||||||
|
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||||
|
|
||||||
|
return new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
|
||||||
|
Beatmaps = new List<BeatmapInfo>(),
|
||||||
|
Metadata = beatmap.Metadata,
|
||||||
|
DateAdded = DateTimeOffset.UtcNow
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||||
|
/// </summary>
|
||||||
|
private List<BeatmapInfo> createBeatmapDifficulties(List<BeatmapSetFileInfo> files)
|
||||||
|
{
|
||||||
|
var beatmapInfos = new List<BeatmapInfo>();
|
||||||
|
|
||||||
|
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||||
|
{
|
||||||
|
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
||||||
|
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
|
||||||
|
using (var sr = new LineBufferedReader(ms))
|
||||||
|
{
|
||||||
|
raw.CopyTo(ms);
|
||||||
|
ms.Position = 0;
|
||||||
|
|
||||||
|
var decoder = Decoder.GetDecoder<Beatmap>(sr);
|
||||||
|
IBeatmap beatmap = decoder.Decode(sr);
|
||||||
|
|
||||||
|
string hash = ms.ComputeSHA2Hash();
|
||||||
|
|
||||||
|
if (beatmapInfos.Any(b => b.Hash == hash))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
beatmap.BeatmapInfo.Path = file.Filename;
|
||||||
|
beatmap.BeatmapInfo.Hash = hash;
|
||||||
|
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||||
|
|
||||||
|
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||||
|
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||||
|
|
||||||
|
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||||
|
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
|
||||||
|
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
|
||||||
|
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
|
||||||
|
|
||||||
|
beatmapInfos.Add(beatmap.BeatmapInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return beatmapInfos;
|
||||||
|
}
|
||||||
|
|
||||||
|
private double calculateLength(IBeatmap b)
|
||||||
|
{
|
||||||
|
if (!b.HitObjects.Any())
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var lastObject = b.HitObjects.Last();
|
||||||
|
|
||||||
|
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||||
|
double endTime = lastObject.GetEndTime();
|
||||||
|
double startTime = b.HitObjects.First().StartTime;
|
||||||
|
|
||||||
|
return endTime - startTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
||||||
|
/// </summary>
|
||||||
|
private class DummyConversionBeatmap : WorkingBeatmap
|
||||||
|
{
|
||||||
|
private readonly IBeatmap beatmap;
|
||||||
|
|
||||||
|
public DummyConversionBeatmap(IBeatmap beatmap)
|
||||||
|
: base(beatmap.BeatmapInfo, null)
|
||||||
|
{
|
||||||
|
this.beatmap = beatmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IBeatmap GetBeatmap() => beatmap;
|
||||||
|
protected override Texture GetBackground() => null;
|
||||||
|
protected override Track GetBeatmapTrack() => null;
|
||||||
|
protected internal override ISkin GetSkin() => null;
|
||||||
|
public override Stream GetStream(string storagePath) => null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The level of detail to include in database results.
|
||||||
|
/// </summary>
|
||||||
|
public enum IncludedDetails
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Only include beatmap difficulties and set level metadata.
|
||||||
|
/// </summary>
|
||||||
|
Minimal,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
||||||
|
/// </summary>
|
||||||
|
AllButFiles,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
|
||||||
|
/// </summary>
|
||||||
|
AllButRuleset,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Include everything.
|
||||||
|
/// </summary>
|
||||||
|
All
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue