mirror of https://github.com/ppy/osu
Split out database portion from `BeatmapManager`
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@ -1,479 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// Handles general operations related to global beatmap management.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
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public class BeatmapManager
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{
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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/// </summary>
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public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapHidden;
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private readonly Bindable<WeakReference<BeatmapInfo>> beatmapHidden = new Bindable<WeakReference<BeatmapInfo>>();
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/// <summary>
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/// Fired when a single difficulty has been restored.
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/// </summary>
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public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
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/// <summary>
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/// A function which populates online information during the import process.
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/// It is run as the final step of import.
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/// </summary>
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public Func<BeatmapSetInfo, CancellationToken, Task> PopulateOnlineInformation;
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/// <summary>
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/// The game working beatmap cache, used to invalidate entries on changes.
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/// </summary>
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public WorkingBeatmapCache WorkingBeatmapCache { private get; set; }
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private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
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public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
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protected override string[] HashableFileTypes => new[] { ".osu" };
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protected override string ImportFromStablePath => ".";
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protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
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private readonly BeatmapStore beatmaps;
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private readonly RulesetStore rulesets;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host = null)
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: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
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public BeatmapManager()
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{
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this.rulesets = rulesets;
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
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beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
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beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
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beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
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beatmapModelManager = new BeatmapModelManager()
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}
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
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new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
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protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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if (archive != null)
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beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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{
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// remove metadata from difficulties where it matches the set
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if (beatmapSet.Metadata.Equals(b.Metadata))
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b.Metadata = null;
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b.BeatmapSet = beatmapSet;
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}
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validateOnlineIds(beatmapSet);
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bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
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if (PopulateOnlineInformation != null)
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await PopulateOnlineInformation(beatmapSet, cancellationToken).ConfigureAwait(false);
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// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
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if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
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{
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if (beatmapSet.OnlineBeatmapSetID != null)
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{
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beatmapSet.OnlineBeatmapSetID = null;
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LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
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}
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}
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}
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protected override void PreImport(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
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throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
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// check if a set already exists with the same online id, delete if it does.
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if (beatmapSet.OnlineBeatmapSetID != null)
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{
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var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
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if (existingOnlineId != null)
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{
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Delete(existingOnlineId);
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// in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
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existingOnlineId.OnlineBeatmapSetID = null;
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foreach (var b in existingOnlineId.Beatmaps)
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b.OnlineBeatmapID = null;
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LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
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}
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}
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}
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private void validateOnlineIds(BeatmapSetInfo beatmapSet)
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{
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var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
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// ensure all IDs are unique
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if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
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{
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LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
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resetIds();
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return;
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}
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// find any existing beatmaps in the database that have matching online ids
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var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
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if (existingBeatmaps.Count > 0)
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{
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// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
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// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
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var existing = CheckForExisting(beatmapSet);
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if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
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{
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LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
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resetIds();
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}
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}
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void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
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}
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protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items)
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=> base.CheckLocalAvailability(model, items)
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|| (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to hide.</param>
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public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
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/// <summary>
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/// Restore a beatmap difficulty.
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/// </summary>
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/// <param name="beatmap">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
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/// <summary>
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/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
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/// </summary>
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/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
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/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
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/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
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public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
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{
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var setInfo = info.BeatmapSet;
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using (var stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
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stream.Seek(0, SeekOrigin.Begin);
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using (ContextFactory.GetForWrite())
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{
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var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
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var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
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// grab the original file (or create a new one if not found).
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var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
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// metadata may have changed; update the path with the standard format.
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beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
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beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
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// update existing or populate new file's filename.
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fileInfo.Filename = beatmapInfo.Path;
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stream.Seek(0, SeekOrigin.Begin);
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ReplaceFile(setInfo, fileInfo, stream);
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}
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}
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WorkingBeatmapCache?.Invalidate(info);
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
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protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanSkipImport(existing, import))
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return false;
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return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
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}
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protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanReuseExisting(existing, import))
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return false;
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var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
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var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
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// force re-import if we are not in a sane state.
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return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
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}
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/// <summary>
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
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GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
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/// <summary>
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
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/// </summary>
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/// <param name="includes">The level of detail to include in the returned objects.</param>
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/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
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{
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IQueryable<BeatmapSetInfo> queryable;
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switch (includes)
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{
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case IncludedDetails.Minimal:
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queryable = beatmaps.BeatmapSetsOverview;
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break;
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case IncludedDetails.AllButRuleset:
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queryable = beatmaps.BeatmapSetsWithoutRuleset;
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break;
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case IncludedDetails.AllButFiles:
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queryable = beatmaps.BeatmapSetsWithoutFiles;
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break;
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default:
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queryable = beatmaps.ConsumableItems;
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break;
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}
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// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
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// clause which causes queries to take 5-10x longer.
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// TODO: remove if upgrading to EF core 3.x.
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return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <param name="includes">The level of detail to include in the returned objects.</param>
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/// <returns>Results from the provided query.</returns>
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public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
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{
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IQueryable<BeatmapSetInfo> queryable;
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switch (includes)
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{
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case IncludedDetails.Minimal:
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queryable = beatmaps.BeatmapSetsOverview;
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break;
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case IncludedDetails.AllButRuleset:
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queryable = beatmaps.BeatmapSetsWithoutRuleset;
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break;
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case IncludedDetails.AllButFiles:
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queryable = beatmaps.BeatmapSetsWithoutFiles;
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break;
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default:
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queryable = beatmaps.ConsumableItems;
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break;
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}
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return queryable.AsNoTracking().Where(query);
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
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protected override string HumanisedModelName => "beatmap";
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protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
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{
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// let's make sure there are actually .osu files to import.
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string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
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if (string.IsNullOrEmpty(mapName))
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{
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Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
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return null;
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}
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Beatmap beatmap;
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using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
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beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
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return new BeatmapSetInfo
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{
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OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
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Beatmaps = new List<BeatmapInfo>(),
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Metadata = beatmap.Metadata,
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DateAdded = DateTimeOffset.UtcNow
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};
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}
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/// <summary>
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/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
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/// </summary>
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private List<BeatmapInfo> createBeatmapDifficulties(List<BeatmapSetFileInfo> files)
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{
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var beatmapInfos = new List<BeatmapInfo>();
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foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
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{
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using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
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using (var ms = new MemoryStream()) // we need a memory stream so we can seek
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using (var sr = new LineBufferedReader(ms))
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{
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raw.CopyTo(ms);
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ms.Position = 0;
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var decoder = Decoder.GetDecoder<Beatmap>(sr);
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IBeatmap beatmap = decoder.Decode(sr);
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string hash = ms.ComputeSHA2Hash();
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if (beatmapInfos.Any(b => b.Hash == hash))
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continue;
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beatmap.BeatmapInfo.Path = file.Filename;
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beatmap.BeatmapInfo.Hash = hash;
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beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
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var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
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beatmap.BeatmapInfo.Ruleset = ruleset;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
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beatmap.BeatmapInfo.Length = calculateLength(beatmap);
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beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
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beatmapInfos.Add(beatmap.BeatmapInfo);
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}
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}
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return beatmapInfos;
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}
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private double calculateLength(IBeatmap b)
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{
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if (!b.HitObjects.Any())
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return 0;
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var lastObject = b.HitObjects.Last();
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//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
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double endTime = lastObject.GetEndTime();
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double startTime = b.HitObjects.First().StartTime;
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return endTime - startTime;
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}
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/// <summary>
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/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
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/// </summary>
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private class DummyConversionBeatmap : WorkingBeatmap
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{
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private readonly IBeatmap beatmap;
|
||||
|
||||
public DummyConversionBeatmap(IBeatmap beatmap)
|
||||
: base(beatmap.BeatmapInfo, null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override Track GetBeatmapTrack() => null;
|
||||
protected internal override ISkin GetSkin() => null;
|
||||
public override Stream GetStream(string storagePath) => null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The level of detail to include in database results.
|
||||
/// </summary>
|
||||
public enum IncludedDetails
|
||||
{
|
||||
/// <summary>
|
||||
/// Only include beatmap difficulties and set level metadata.
|
||||
/// </summary>
|
||||
Minimal,
|
||||
|
||||
/// <summary>
|
||||
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
||||
/// </summary>
|
||||
AllButFiles,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
|
||||
/// </summary>
|
||||
AllButRuleset,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything.
|
||||
/// </summary>
|
||||
All
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,479 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles ef-core storage of beatmaps.
|
||||
/// </summary>
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class BeatmapModelManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
/// </summary>
|
||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapHidden => beatmapHidden;
|
||||
|
||||
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapHidden = new Bindable<WeakReference<BeatmapInfo>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been restored.
|
||||
/// </summary>
|
||||
public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
|
||||
|
||||
/// <summary>
|
||||
/// A function which populates online information during the import process.
|
||||
/// It is run as the final step of import.
|
||||
/// </summary>
|
||||
public Func<BeatmapSetInfo, CancellationToken, Task> PopulateOnlineInformation;
|
||||
|
||||
/// <summary>
|
||||
/// The game working beatmap cache, used to invalidate entries on changes.
|
||||
/// </summary>
|
||||
public WorkingBeatmapCache WorkingBeatmapCache { private get; set; }
|
||||
|
||||
private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
|
||||
|
||||
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
|
||||
|
||||
protected override string[] HashableFileTypes => new[] { ".osu" };
|
||||
|
||||
protected override string ImportFromStablePath => ".";
|
||||
|
||||
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
private readonly RulesetStore rulesets;
|
||||
|
||||
public BeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host = null)
|
||||
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
|
||||
beatmaps = (BeatmapStore)ModelStore;
|
||||
beatmaps.BeatmapHidden += b => beatmapHidden.Value = new WeakReference<BeatmapInfo>(b);
|
||||
beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
|
||||
beatmaps.ItemRemoved += b => WorkingBeatmapCache?.Invalidate(b);
|
||||
beatmaps.ItemUpdated += obj => WorkingBeatmapCache?.Invalidate(obj);
|
||||
}
|
||||
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
|
||||
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
|
||||
|
||||
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osz";
|
||||
|
||||
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
{
|
||||
// remove metadata from difficulties where it matches the set
|
||||
if (beatmapSet.Metadata.Equals(b.Metadata))
|
||||
b.Metadata = null;
|
||||
|
||||
b.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
|
||||
|
||||
if (PopulateOnlineInformation != null)
|
||||
await PopulateOnlineInformation(beatmapSet, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
|
||||
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
|
||||
{
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
beatmapSet.OnlineBeatmapSetID = null;
|
||||
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.Any(b => b.BaseDifficulty == null))
|
||||
throw new InvalidOperationException($"Cannot import {nameof(BeatmapInfo)} with null {nameof(BeatmapInfo.BaseDifficulty)}.");
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
|
||||
|
||||
if (existingOnlineId != null)
|
||||
{
|
||||
Delete(existingOnlineId);
|
||||
|
||||
// in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
|
||||
existingOnlineId.OnlineBeatmapSetID = null;
|
||||
foreach (var b in existingOnlineId.Beatmaps)
|
||||
b.OnlineBeatmapID = null;
|
||||
|
||||
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
|
||||
// ensure all IDs are unique
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||
{
|
||||
LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
|
||||
resetIds();
|
||||
return;
|
||||
}
|
||||
|
||||
// find any existing beatmaps in the database that have matching online ids
|
||||
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
|
||||
|
||||
if (existingBeatmaps.Count > 0)
|
||||
{
|
||||
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
|
||||
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
|
||||
var existing = CheckForExisting(beatmapSet);
|
||||
|
||||
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
|
||||
{
|
||||
LogForModel(beatmapSet, "Found existing import with IDs already, resetting...");
|
||||
resetIds();
|
||||
}
|
||||
}
|
||||
|
||||
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
}
|
||||
|
||||
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items)
|
||||
=> base.CheckLocalAvailability(model, items)
|
||||
|| (model.OnlineBeatmapSetID != null && items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID));
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to hide.</param>
|
||||
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Restore a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to restore.</param>
|
||||
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
||||
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
||||
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
||||
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
|
||||
{
|
||||
var setInfo = info.BeatmapSet;
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
|
||||
var metadata = beatmapInfo.Metadata ?? setInfo.Metadata;
|
||||
|
||||
// grab the original file (or create a new one if not found).
|
||||
var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
|
||||
|
||||
// metadata may have changed; update the path with the standard format.
|
||||
beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
|
||||
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
|
||||
|
||||
// update existing or populate new file's filename.
|
||||
fileInfo.Filename = beatmapInfo.Path;
|
||||
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
ReplaceFile(setInfo, fileInfo, stream);
|
||||
}
|
||||
}
|
||||
|
||||
WorkingBeatmapCache?.Invalidate(info);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanSkipImport(existing, import))
|
||||
return false;
|
||||
|
||||
return existing.Beatmaps.Any(b => b.OnlineBeatmapID != null);
|
||||
}
|
||||
|
||||
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
|
||||
{
|
||||
if (!base.CanReuseExisting(existing, import))
|
||||
return false;
|
||||
|
||||
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
|
||||
|
||||
// force re-import if we are not in a sane state.
|
||||
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(IncludedDetails includes = IncludedDetails.All, bool includeProtected = false) =>
|
||||
GetAllUsableBeatmapSetsEnumerable(includes, includeProtected).ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. Note that files are not populated.
|
||||
/// </summary>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <param name="includeProtected">Whether to include protected (system) beatmaps. These should not be included for gameplay playable use cases.</param>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> GetAllUsableBeatmapSetsEnumerable(IncludedDetails includes, bool includeProtected = false)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButRuleset:
|
||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||
break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
}
|
||||
|
||||
// AsEnumerable used here to avoid applying the WHERE in sql. When done so, ef core 2.x uses an incorrect ORDER BY
|
||||
// clause which causes queries to take 5-10x longer.
|
||||
// TODO: remove if upgrading to EF core 3.x.
|
||||
return queryable.AsEnumerable().Where(s => !s.DeletePending && (includeProtected || !s.Protected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <param name="includes">The level of detail to include in the returned objects.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query, IncludedDetails includes = IncludedDetails.All)
|
||||
{
|
||||
IQueryable<BeatmapSetInfo> queryable;
|
||||
|
||||
switch (includes)
|
||||
{
|
||||
case IncludedDetails.Minimal:
|
||||
queryable = beatmaps.BeatmapSetsOverview;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButRuleset:
|
||||
queryable = beatmaps.BeatmapSetsWithoutRuleset;
|
||||
break;
|
||||
|
||||
case IncludedDetails.AllButFiles:
|
||||
queryable = beatmaps.BeatmapSetsWithoutFiles;
|
||||
break;
|
||||
|
||||
default:
|
||||
queryable = beatmaps.ConsumableItems;
|
||||
break;
|
||||
}
|
||||
|
||||
return queryable.AsNoTracking().Where(query);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
||||
|
||||
protected override string HumanisedModelName => "beatmap";
|
||||
|
||||
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (string.IsNullOrEmpty(mapName))
|
||||
{
|
||||
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
|
||||
return null;
|
||||
}
|
||||
|
||||
Beatmap beatmap;
|
||||
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
|
||||
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Metadata = beatmap.Metadata,
|
||||
DateAdded = DateTimeOffset.UtcNow
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// </summary>
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(List<BeatmapSetFileInfo> files)
|
||||
{
|
||||
var beatmapInfos = new List<BeatmapInfo>();
|
||||
|
||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
||||
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
|
||||
using (var sr = new LineBufferedReader(ms))
|
||||
{
|
||||
raw.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(sr);
|
||||
IBeatmap beatmap = decoder.Decode(sr);
|
||||
|
||||
string hash = ms.ComputeSHA2Hash();
|
||||
|
||||
if (beatmapInfos.Any(b => b.Hash == hash))
|
||||
continue;
|
||||
|
||||
beatmap.BeatmapInfo.Path = file.Filename;
|
||||
beatmap.BeatmapInfo.Hash = hash;
|
||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||
|
||||
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
|
||||
beatmap.BeatmapInfo.Length = calculateLength(beatmap);
|
||||
beatmap.BeatmapInfo.BPM = 60000 / beatmap.GetMostCommonBeatLength();
|
||||
|
||||
beatmapInfos.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
return beatmapInfos;
|
||||
}
|
||||
|
||||
private double calculateLength(IBeatmap b)
|
||||
{
|
||||
if (!b.HitObjects.Any())
|
||||
return 0;
|
||||
|
||||
var lastObject = b.HitObjects.Last();
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
double endTime = lastObject.GetEndTime();
|
||||
double startTime = b.HitObjects.First().StartTime;
|
||||
|
||||
return endTime - startTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
||||
/// </summary>
|
||||
private class DummyConversionBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly IBeatmap beatmap;
|
||||
|
||||
public DummyConversionBeatmap(IBeatmap beatmap)
|
||||
: base(beatmap.BeatmapInfo, null)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override Track GetBeatmapTrack() => null;
|
||||
protected internal override ISkin GetSkin() => null;
|
||||
public override Stream GetStream(string storagePath) => null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The level of detail to include in database results.
|
||||
/// </summary>
|
||||
public enum IncludedDetails
|
||||
{
|
||||
/// <summary>
|
||||
/// Only include beatmap difficulties and set level metadata.
|
||||
/// </summary>
|
||||
Minimal,
|
||||
|
||||
/// <summary>
|
||||
/// Include all difficulties, rulesets, difficulty metadata but no files.
|
||||
/// </summary>
|
||||
AllButFiles,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything except ruleset. Used for cases where we aren't sure the ruleset is present but still want to consume the beatmap.
|
||||
/// </summary>
|
||||
AllButRuleset,
|
||||
|
||||
/// <summary>
|
||||
/// Include everything.
|
||||
/// </summary>
|
||||
All
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue