mirror of https://github.com/ppy/osu
Rename variables
This commit is contained in:
parent
86be1bef6b
commit
d1fd09ed47
|
@ -17,13 +17,13 @@ public class OsuFocusedOverlayContainer : FocusedOverlayContainer
|
|||
private SampleChannel samplePopIn;
|
||||
private SampleChannel samplePopOut;
|
||||
|
||||
private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame osuGame, AudioManager audio)
|
||||
{
|
||||
if (osuGame != null)
|
||||
allowOverlays.BindTo(osuGame.AllowOverlays);
|
||||
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
||||
|
||||
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
|
||||
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
|
||||
|
@ -56,7 +56,7 @@ private void onStateChanged(Visibility visibility)
|
|||
switch (visibility)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
if (allowOverlays != OverlayActivation.Disabled)
|
||||
if (OverlayActivationMode != OverlayActivation.Disabled)
|
||||
samplePopIn?.Play();
|
||||
else
|
||||
State = Visibility.Hidden;
|
||||
|
|
|
@ -77,7 +77,7 @@ private Intro intro
|
|||
|
||||
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
|
||||
|
||||
public readonly Bindable<OverlayActivation> AllowOverlays = new Bindable<OverlayActivation>();
|
||||
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
|
||||
private OsuScreen screenStack;
|
||||
|
||||
|
|
|
@ -84,7 +84,7 @@ public Toolbar()
|
|||
private void load(OsuGame osuGame)
|
||||
{
|
||||
if (osuGame != null)
|
||||
allowOverlays.BindTo(osuGame.AllowOverlays);
|
||||
allowOverlays.BindTo(osuGame.OverlayActivationMode);
|
||||
|
||||
StateChanged += visibility =>
|
||||
{
|
||||
|
|
|
@ -110,7 +110,7 @@ private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
|
|||
if (osuGame != null)
|
||||
{
|
||||
Ruleset.BindTo(osuGame.Ruleset);
|
||||
allowOverlays.BindTo(osuGame.AllowOverlays);
|
||||
allowOverlays.BindTo(osuGame.OverlayActivationMode);
|
||||
|
||||
updateOverlayStates = () =>
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue