Rename variables

This commit is contained in:
Dean Herbert 2018-06-06 15:49:27 +09:00
parent 86be1bef6b
commit d1fd09ed47
4 changed files with 6 additions and 6 deletions

View File

@ -17,13 +17,13 @@ public class OsuFocusedOverlayContainer : FocusedOverlayContainer
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>(OverlayActivation.All);
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, AudioManager audio)
{
if (osuGame != null)
allowOverlays.BindTo(osuGame.AllowOverlays);
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
@ -56,7 +56,7 @@ private void onStateChanged(Visibility visibility)
switch (visibility)
{
case Visibility.Visible:
if (allowOverlays != OverlayActivation.Disabled)
if (OverlayActivationMode != OverlayActivation.Disabled)
samplePopIn?.Play();
else
State = Visibility.Hidden;

View File

@ -77,7 +77,7 @@ private Intro intro
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly Bindable<OverlayActivation> AllowOverlays = new Bindable<OverlayActivation>();
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
private OsuScreen screenStack;

View File

@ -84,7 +84,7 @@ public Toolbar()
private void load(OsuGame osuGame)
{
if (osuGame != null)
allowOverlays.BindTo(osuGame.AllowOverlays);
allowOverlays.BindTo(osuGame.OverlayActivationMode);
StateChanged += visibility =>
{

View File

@ -110,7 +110,7 @@ private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
if (osuGame != null)
{
Ruleset.BindTo(osuGame.Ruleset);
allowOverlays.BindTo(osuGame.AllowOverlays);
allowOverlays.BindTo(osuGame.OverlayActivationMode);
updateOverlayStates = () =>
{