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Update in line with framework
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@ -139,7 +139,7 @@ namespace osu.Game.Overlays
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private readonly List<IBindable> references = new List<IBindable>();
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private void trackSetting<T>(Bindable<T> bindable, Bindable<T>.BindableValueChanged<T> action)
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private void trackSetting<T>(Bindable<T> bindable, Action<T> action)
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{
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// we need to keep references as we bind
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references.Add(bindable);
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