Pass score into GameplayState

This commit is contained in:
smoogipoo 2021-10-04 20:59:51 +09:00
parent 0b0316e27e
commit d1e7191f94

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@ -162,6 +162,7 @@ namespace osu.Game.Screens.Play
return;
Score = CreateScore();
GameplayState.Score = Score;
// ensure the score is in a consistent state with the current player.
Score.ScoreInfo.BeatmapInfo = Beatmap.Value.BeatmapInfo;