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Better handling of nested playfields' hitobjects
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parent
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commit
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
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{
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public class ManiaHitObjectColumnMaskLayer : HitObjectMaskLayer
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{
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public readonly Column Column;
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public ManiaHitObjectColumnMaskLayer(ManiaEditPlayfield playfield, HitObjectComposer composer, Column column)
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: base(playfield, composer)
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{
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Column = column;
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}
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public void CreateMasks() => AddMasks();
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protected override void AddMasks()
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{
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foreach (var obj in Column.HitObjects.Objects)
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AddMask(obj);
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}
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}
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}
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@ -1,28 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
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{
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public class ManiaHitObjectMaskLayer : HitObjectMaskLayer
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{
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public readonly List<ManiaHitObjectStageMaskLayer> Stages;
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public ManiaHitObjectMaskLayer(ManiaEditPlayfield playfield, HitObjectComposer composer)
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: base(playfield, composer)
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{
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Stages = new List<ManiaHitObjectStageMaskLayer>();
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foreach (var s in ((ManiaEditPlayfield)Playfield).Stages)
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Stages.Add(new ManiaHitObjectStageMaskLayer((ManiaEditPlayfield)Playfield, Composer, s));
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}
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protected override void AddMasks()
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{
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foreach (var s in Stages)
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s.CreateMasks();
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}
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}
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}
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@ -1,31 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
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{
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public class ManiaHitObjectStageMaskLayer : HitObjectMaskLayer
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{
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public readonly List<ManiaHitObjectColumnMaskLayer> Columns;
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public ManiaHitObjectStageMaskLayer(ManiaEditPlayfield playfield, HitObjectComposer composer, ManiaStage s)
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: base(playfield, composer)
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{
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Columns = new List<ManiaHitObjectColumnMaskLayer>();
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foreach (var c in s.Columns)
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Columns.Add(new ManiaHitObjectColumnMaskLayer((ManiaEditPlayfield)Playfield, Composer, c));
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}
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public void CreateMasks() => AddMasks();
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protected override void AddMasks()
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{
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foreach (var c in Columns)
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c.CreateMasks();
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}
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}
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}
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@ -9,7 +9,6 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mania.Edit
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@ -41,7 +40,5 @@ namespace osu.Game.Rulesets.Mania.Edit
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return base.CreateMaskFor(hitObject);
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}
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protected override HitObjectMaskLayer CreateHitObjectMaskLayer() => new ManiaHitObjectMaskLayer((ManiaEditPlayfield)RulesetContainer.Playfield, this);
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}
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}
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@ -55,13 +55,18 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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maskContainer,
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dragLayer.CreateProxy()
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};
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AddMasks();
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addMasks(Playfield);
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}
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protected virtual void AddMasks()
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private void addMasks(Playfield playfield)
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{
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foreach (var obj in Playfield.HitObjects.Objects)
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AddMask(obj);
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foreach (var obj in playfield.HitObjects.Objects)
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addMask(obj);
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if (playfield.NestedPlayfields != null)
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foreach (var p in playfield.NestedPlayfields)
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addMasks(p);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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@ -74,7 +79,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
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protected void AddMask(DrawableHitObject hitObject)
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private void addMask(DrawableHitObject hitObject)
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{
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var mask = Composer.CreateMaskFor(hitObject);
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if (mask == null)
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