mirror of
https://github.com/ppy/osu
synced 2024-12-15 19:36:34 +00:00
Better handling of nested playfields' hitobjects
This commit is contained in:
parent
279a2844f0
commit
d1b469c1a3
@ -1,28 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
{
|
||||
public class ManiaHitObjectColumnMaskLayer : HitObjectMaskLayer
|
||||
{
|
||||
public readonly Column Column;
|
||||
|
||||
public ManiaHitObjectColumnMaskLayer(ManiaEditPlayfield playfield, HitObjectComposer composer, Column column)
|
||||
: base(playfield, composer)
|
||||
{
|
||||
Column = column;
|
||||
}
|
||||
|
||||
public void CreateMasks() => AddMasks();
|
||||
|
||||
protected override void AddMasks()
|
||||
{
|
||||
foreach (var obj in Column.HitObjects.Objects)
|
||||
AddMask(obj);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
{
|
||||
public class ManiaHitObjectMaskLayer : HitObjectMaskLayer
|
||||
{
|
||||
public readonly List<ManiaHitObjectStageMaskLayer> Stages;
|
||||
|
||||
public ManiaHitObjectMaskLayer(ManiaEditPlayfield playfield, HitObjectComposer composer)
|
||||
: base(playfield, composer)
|
||||
{
|
||||
Stages = new List<ManiaHitObjectStageMaskLayer>();
|
||||
foreach (var s in ((ManiaEditPlayfield)Playfield).Stages)
|
||||
Stages.Add(new ManiaHitObjectStageMaskLayer((ManiaEditPlayfield)Playfield, Composer, s));
|
||||
}
|
||||
|
||||
protected override void AddMasks()
|
||||
{
|
||||
foreach (var s in Stages)
|
||||
s.CreateMasks();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
{
|
||||
public class ManiaHitObjectStageMaskLayer : HitObjectMaskLayer
|
||||
{
|
||||
public readonly List<ManiaHitObjectColumnMaskLayer> Columns;
|
||||
|
||||
public ManiaHitObjectStageMaskLayer(ManiaEditPlayfield playfield, HitObjectComposer composer, ManiaStage s)
|
||||
: base(playfield, composer)
|
||||
{
|
||||
Columns = new List<ManiaHitObjectColumnMaskLayer>();
|
||||
foreach (var c in s.Columns)
|
||||
Columns.Add(new ManiaHitObjectColumnMaskLayer((ManiaEditPlayfield)Playfield, Composer, c));
|
||||
}
|
||||
|
||||
public void CreateMasks() => AddMasks();
|
||||
|
||||
protected override void AddMasks()
|
||||
{
|
||||
foreach (var c in Columns)
|
||||
c.CreateMasks();
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,6 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
@ -41,7 +40,5 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
return base.CreateMaskFor(hitObject);
|
||||
}
|
||||
|
||||
protected override HitObjectMaskLayer CreateHitObjectMaskLayer() => new ManiaHitObjectMaskLayer((ManiaEditPlayfield)RulesetContainer.Playfield, this);
|
||||
}
|
||||
}
|
||||
|
@ -55,13 +55,18 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
maskContainer,
|
||||
dragLayer.CreateProxy()
|
||||
};
|
||||
AddMasks();
|
||||
|
||||
addMasks(Playfield);
|
||||
}
|
||||
|
||||
protected virtual void AddMasks()
|
||||
private void addMasks(Playfield playfield)
|
||||
{
|
||||
foreach (var obj in Playfield.HitObjects.Objects)
|
||||
AddMask(obj);
|
||||
foreach (var obj in playfield.HitObjects.Objects)
|
||||
addMask(obj);
|
||||
|
||||
if (playfield.NestedPlayfields != null)
|
||||
foreach (var p in playfield.NestedPlayfields)
|
||||
addMasks(p);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -74,7 +79,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
|
||||
protected void AddMask(DrawableHitObject hitObject)
|
||||
private void addMask(DrawableHitObject hitObject)
|
||||
{
|
||||
var mask = Composer.CreateMaskFor(hitObject);
|
||||
if (mask == null)
|
||||
|
Loading…
Reference in New Issue
Block a user