Adjust namespaces

This commit is contained in:
smoogipoo 2018-10-25 18:26:28 +09:00
parent ea6db8b793
commit d19f80835b
11 changed files with 29 additions and 28 deletions

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@ -3,7 +3,7 @@
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Masks;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit

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@ -9,13 +9,13 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components
{
public class HitCircleMask : CompositeDrawable
{
private readonly HitCircle hitCircle;
private readonly Objects.HitCircle hitCircle;
public HitCircleMask(HitCircle hitCircle)
public HitCircleMask(Objects.HitCircle hitCircle)
{
this.hitCircle = hitCircle;

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@ -3,16 +3,16 @@
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components;
namespace osu.Game.Rulesets.Osu.Edit.Masks
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircle
{
public class HitCirclePlacementMask : PlacementMask
{
public new HitCircle HitObject => (HitCircle)base.HitObject;
public new Objects.HitCircle HitObject => (Objects.HitCircle)base.HitObject;
public HitCirclePlacementMask()
: base(new HitCircle())
: base(new Objects.HitCircle())
{
InternalChild = new HitCircleMask(HitObject);
}

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@ -2,17 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Masks
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircle
{
public class HitCircleSelectionMask : SelectionMask
{
public HitCircleSelectionMask(DrawableHitCircle hitCircle)
: base(hitCircle)
{
InternalChild = new HitCircleMask((HitCircle)hitCircle.HitObject);
InternalChild = new HitCircleMask((Objects.HitCircle)hitCircle.HitObject);
}
}
}

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@ -4,18 +4,17 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Masks
namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components
{
public class SliderBodyMask : CompositeDrawable
{
private readonly Slider slider;
private readonly Objects.Slider slider;
private readonly SliderBody body;
public SliderBodyMask(Slider slider)
public SliderBodyMask(Objects.Slider slider)
{
this.slider = slider;
InternalChild = body = new SliderBody(slider)

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@ -1,16 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components;
namespace osu.Game.Rulesets.Osu.Edit.Masks
namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components
{
public class SliderCircleMask : HitCircleMask
{
private readonly Slider slider;
private readonly Objects.Slider slider;
private readonly SliderPosition position;
public SliderCircleMask(Slider slider, SliderPosition position)
public SliderCircleMask(Objects.Slider slider, SliderPosition position)
: base(slider.HeadCircle)
{
this.slider = slider;

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@ -2,14 +2,14 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Masks
namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider
{
public class SliderCircleSelectionMask : SelectionMask
{
public SliderCircleSelectionMask(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
public SliderCircleSelectionMask(DrawableOsuHitObject hitObject, Objects.Slider slider, SliderPosition position)
: base(hitObject)
{
InternalChild = new SliderCircleMask(slider, position);

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Edit.Masks
namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider
{
public enum SliderPosition
{

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@ -3,11 +3,11 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks
namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider
{
public class SliderSelectionMask : SelectionMask
{
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
public SliderSelectionMask(DrawableSlider slider)
: base(slider)
{
var sliderObject = (Slider)slider.HitObject;
var sliderObject = (Objects.Slider)slider.HitObject;
InternalChildren = new Drawable[]
{

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@ -8,7 +8,8 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Masks;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
using osu.Game.Rulesets.Osu.Edit.Masks.Slider;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;

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@ -13,7 +13,8 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Screens.Edit.Screens.Compose.Layers;