From d19580cf6023e336b26c354c64edc63c7326a8a6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Oct 2021 13:47:12 +0900 Subject: [PATCH] Fix incorrectly changed difficulty count in recently updated test --- osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs index 7042f1e4fe..c7a065fdd7 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs @@ -90,7 +90,7 @@ public void TestHideViaBackWithScrolledSearch() { AddAssert("is visible", () => overlay.State.Value == Visibility.Visible); - AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 10).ToArray())); + AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray())); AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType().Any(d => d.IsPresent));