mirror of https://github.com/ppy/osu
Attempt to fix pause test failures by reducing steps
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@ -86,8 +86,8 @@ public void TestPauseTooSoon()
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AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
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pauseAndConfirm();
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resumeAndConfirm();
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resume();
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pause();
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confirmClockRunning(true);
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