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Abstract wave logic to class.
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9f367bcc0e
commit
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@ -35,7 +35,7 @@ namespace osu.Game.Overlays
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private const float content_duration = 700;
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private const float content_duration = 700;
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private const float content_transition_wait = 100;
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private const float content_transition_wait = 100;
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internal const float CONTENT_EXIT_DURATION = 600;
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internal const float CONTENT_EXIT_DURATION = 600;
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private float [] waveDurations
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private float[] waveDurations
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{
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{
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get
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get
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{
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{
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@ -54,13 +54,6 @@ namespace osu.Game.Overlays
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private readonly Container contentContainer;
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private readonly Container contentContainer;
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protected override Container<Drawable> Content => contentContainer;
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protected override Container<Drawable> Content => contentContainer;
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private EdgeEffect waveShadow = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(50),
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Radius = 20f,
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};
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private Color4 firstWaveColour;
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private Color4 firstWaveColour;
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public Color4 FirstWaveColour
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public Color4 FirstWaveColour
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{
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{
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@ -185,77 +178,30 @@ namespace osu.Game.Overlays
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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firstWave = new Container
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firstWave = new Wave
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{
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Size = new Vector2(1.5f),
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Rotation = first_wave_rotation,
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Rotation = first_wave_rotation,
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Colour = FirstWaveColour,
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Colour = FirstWaveColour,
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Masking = true,
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EdgeEffect = waveShadow,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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},
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secondWave = new Container
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secondWave = new Wave
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{
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Size = new Vector2(1.5f),
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Rotation = second_wave_rotation,
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Rotation = second_wave_rotation,
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Colour = SecondWaveColour,
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Colour = SecondWaveColour,
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Masking = true,
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EdgeEffect = waveShadow,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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},
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thirdWave = new Container
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thirdWave = new Wave
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{
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Size = new Vector2(1.5f),
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Rotation = third_wave_rotation,
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Rotation = third_wave_rotation,
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Colour = ThirdWaveColour,
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Colour = ThirdWaveColour,
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Masking = true,
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EdgeEffect = waveShadow,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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},
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fourthWave = new Container
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fourthWave = new Wave
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{
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Size = new Vector2(1.5f),
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Rotation = fourth_wave_rotation,
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Rotation = fourth_wave_rotation,
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Colour = FourthWaveColour,
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Colour = FourthWaveColour,
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Masking = true,
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EdgeEffect = waveShadow,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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},
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},
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},
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});
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});
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@ -275,7 +221,31 @@ namespace osu.Game.Overlays
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},
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},
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});
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});
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waves = new Container[] { firstWave, secondWave, thirdWave, fourthWave };
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waves = new[] { firstWave, secondWave, thirdWave, fourthWave };
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}
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class Wave : Container
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{
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public Wave()
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{
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(1.5f);
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Masking = true;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(50),
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Radius = 20f,
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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}
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}
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}
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}
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}
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}
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