mirror of https://github.com/ppy/osu
Fix hitobject stacking being applied too early
This commit is contained in:
parent
1984ae6d0b
commit
d14dad64e8
|
@ -15,9 +15,9 @@ public OsuBeatmapProcessor(IBeatmap beatmap)
|
|||
{
|
||||
}
|
||||
|
||||
public override void PreProcess()
|
||||
public override void PostProcess()
|
||||
{
|
||||
base.PreProcess();
|
||||
base.PostProcess();
|
||||
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue