mirror of https://github.com/ppy/osu
Fix hitobject stacking being applied too early
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@ -15,9 +15,9 @@ public OsuBeatmapProcessor(IBeatmap beatmap)
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{
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{
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}
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}
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public override void PreProcess()
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public override void PostProcess()
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{
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{
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base.PreProcess();
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base.PostProcess();
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applyStacking((Beatmap<OsuHitObject>)Beatmap);
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applyStacking((Beatmap<OsuHitObject>)Beatmap);
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}
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}
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