Fix hitobject stacking being applied too early

This commit is contained in:
smoogipoo 2018-08-21 16:01:28 +09:00
parent 1984ae6d0b
commit d14dad64e8

View File

@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
}
public override void PreProcess()
public override void PostProcess()
{
base.PreProcess();
base.PostProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
}