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Add basics of tap button
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osu.Game.Tests/Visual/Editing/TestSceneTapButton.cs
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48
osu.Game.Tests/Visual/Editing/TestSceneTapButton.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Timing;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneTapButton : OsuManualInputManagerTestScene
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{
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private TapButton tapButton;
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[Test]
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public void TestBasic()
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{
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AddStep("create button", () =>
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{
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Child = tapButton = new TapButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(4),
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};
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});
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bool pressed = false;
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AddRepeatStep("Press button", () =>
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{
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InputManager.MoveMouseTo(tapButton);
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if (!pressed)
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InputManager.PressButton(MouseButton.Left);
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else
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InputManager.ReleaseButton(MouseButton.Left);
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pressed = !pressed;
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}, 100);
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}
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}
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}
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122
osu.Game/Screens/Edit/Timing/TapButton.cs
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122
osu.Game/Screens/Edit/Timing/TapButton.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class TapButton : CircularContainer
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{
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public const float SIZE = 100;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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private Circle hoverLayer;
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private CircularContainer innerCircle;
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private Circle outerCircle;
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private Container scaleContainer;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(SIZE);
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const float ring_width = 20;
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const float light_padding = 3;
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InternalChild = scaleContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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outerCircle = new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background3
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},
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Name = "outer masking",
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Masking = true,
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BorderThickness = light_padding,
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BorderColour = colourProvider.Background3,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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}
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},
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innerCircle = new CircularContainer
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{
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Size = new Vector2(SIZE - ring_width + light_padding),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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BorderThickness = light_padding,
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BorderColour = colourProvider.Background3,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background2,
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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},
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}
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},
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hoverLayer = new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White.Opacity(0.01f),
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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},
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}
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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hoverLayer.FadeIn(500, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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hoverLayer.FadeOut(500, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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scaleContainer.ScaleTo(0.98f, 200, Easing.OutQuint);
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innerCircle.ScaleTo(0.95f, 200, Easing.OutQuint);
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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scaleContainer.ScaleTo(1, 1200, Easing.OutQuint);
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innerCircle.ScaleTo(1, 1200, Easing.OutQuint);
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base.OnMouseUp(e);
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}
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}
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}
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@ -50,6 +50,7 @@ namespace osu.Game.Screens.Edit.Timing
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new Dimension(GridSizeMode.Absolute, 200),
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new Dimension(GridSizeMode.Absolute, 60),
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new Dimension(GridSizeMode.Absolute, 60),
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new Dimension(GridSizeMode.Absolute, 120),
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},
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Content = new[]
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{
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@ -141,6 +142,14 @@ namespace osu.Game.Screens.Edit.Timing
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}
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}
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},
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},
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new Drawable[]
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{
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new TapButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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}
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},
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