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Merge pull request #14338 from frenzibyte/fix-participant-panel-assuming-not-null
Fix few cases where `MultiplayerRoomUser.User` is assumed to not be null
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commit
d0faa91bb1
@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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@ -48,9 +49,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add non-resolvable user", () => Client.AddNullUser(-3));
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AddStep("add non-resolvable user", () => Client.AddNullUser());
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AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
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AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
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.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
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AddAssert("null user kicked", () => Client.Room.AsNonNull().Users.Count == 1);
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}
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[Test]
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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@ -83,7 +82,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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Colour = Color4Extensions.FromHex("#F7E65D"),
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Alpha = 0
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},
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new TeamDisplay(user),
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new TeamDisplay(User),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -168,12 +167,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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Origin = Anchor.Centre,
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Alpha = 0,
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Margin = new MarginPadding(4),
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Action = () =>
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{
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Debug.Assert(user != null);
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Client.KickUser(user.Id);
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}
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Action = () => Client.KickUser(User.UserID),
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},
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},
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}
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@ -11,7 +11,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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@ -19,16 +18,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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{
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internal class TeamDisplay : MultiplayerRoomComposite
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{
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private readonly User user;
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private readonly MultiplayerRoomUser user;
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private Drawable box;
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private MultiplayerClient client { get; set; }
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public TeamDisplay(User user)
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public TeamDisplay(MultiplayerRoomUser user)
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{
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this.user = user;
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@ -61,7 +58,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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}
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};
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if (user.Id == client.LocalUser?.UserID)
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if (Client.LocalUser?.Equals(user) == true)
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{
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InternalChild = new OsuClickableContainer
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{
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@ -79,9 +76,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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private void changeTeam()
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{
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client.SendMatchRequest(new ChangeTeamRequest
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Client.SendMatchRequest(new ChangeTeamRequest
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{
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TeamID = ((client.LocalUser?.MatchState as TeamVersusUserState)?.TeamID + 1) % 2 ?? 0,
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TeamID = ((Client.LocalUser?.MatchState as TeamVersusUserState)?.TeamID + 1) % 2 ?? 0,
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});
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}
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@ -93,7 +90,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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// we don't have a way of knowing when an individual user's state has updated, so just handle on RoomUpdated for now.
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var userRoomState = Room?.Users.FirstOrDefault(u => u.UserID == user.Id)?.MatchState;
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var userRoomState = Room?.Users.FirstOrDefault(u => u.Equals(user))?.MatchState;
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const double duration = 400;
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@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return roomUser;
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}
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public void AddNullUser(int userId) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(userId));
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public void AddNullUser() => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(TestUserLookupCache.NULL_USER_ID));
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public void RemoveUser(User user)
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{
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@ -10,10 +10,22 @@ namespace osu.Game.Tests.Visual
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{
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public class TestUserLookupCache : UserLookupCache
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{
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User
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/// <summary>
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/// A special user ID which <see cref="ComputeValueAsync"/> would return a <see langword="null"/> <see cref="User"/> for.
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/// As a simulation to what a regular <see cref="UserLookupCache"/> would return in the case of failing to fetch the user.
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/// </summary>
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public const int NULL_USER_ID = -1;
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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{
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Id = lookup,
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Username = $"User {lookup}"
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});
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if (lookup == NULL_USER_ID)
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return Task.FromResult((User)null);
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return Task.FromResult(new User
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{
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Id = lookup,
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Username = $"User {lookup}"
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});
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}
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}
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}
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