Merge pull request #3056 from ekrctb/fix-potential-quadratic-complexity

Fix potential quadratic complexity in taiko autoplay
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Dean Herbert 2018-07-18 11:48:22 +09:00 committed by GitHub
commit d0f7bdbcb8
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1 changed files with 2 additions and 1 deletions

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@ -88,7 +88,8 @@ protected override void SimulateAutoplay(Beatmap<TaikoHitObject> beatmap)
AddJudgement(new TaikoStrongHitJudgement());
break;
case DrumRoll drumRoll:
for (int i = 0; i < drumRoll.NestedHitObjects.OfType<DrumRollTick>().Count(); i++)
var count = drumRoll.NestedHitObjects.OfType<DrumRollTick>().Count();
for (int i = 0; i < count; i++)
{
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });