diff --git a/osu.Game/Rulesets/AssemblyRulesetStore.cs b/osu.Game/Rulesets/AssemblyRulesetStore.cs new file mode 100644 index 0000000000..b7378ccf61 --- /dev/null +++ b/osu.Game/Rulesets/AssemblyRulesetStore.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Platform; + +#nullable enable + +namespace osu.Game.Rulesets +{ + public class AssemblyRulesetStore : RulesetStore + { + public override IEnumerable AvailableRulesets => availableRulesets; + + private readonly List availableRulesets = new List(); + + public AssemblyRulesetStore(Storage? storage = null) + : base(storage) + + { + List instances = LoadedAssemblies.Values + .Select(r => Activator.CreateInstance(r) as Ruleset) + .Where(r => r != null) + .Select(r => r.AsNonNull()) + .ToList(); + + // add all legacy rulesets first to ensure they have exclusive choice of primary key. + foreach (var r in instances.Where(r => r is ILegacyRuleset)) + availableRulesets.Add(new RulesetInfo(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID)); + } + } +}