diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4c294b08ff..a93c616c6a 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -155,12 +155,6 @@ namespace osu.Game.Screens.Play userAudioOffset.ValueChanged += v => offsetClock.Offset = v; userAudioOffset.TriggerChange(); - // We want the cursor to be above everything (including the skip button), but still be able to be controlled - // by the ruleset's input manager and replay, so we need to proxy it out from the ruleset container - var cursorProxyContainer = new Container { RelativeSizeAxes = Axes.Both }; - if (RulesetContainer.Cursor != null) - cursorProxyContainer.Add(RulesetContainer.Cursor.CreateProxy()); - Children = new Drawable[] { storyboardContainer = new Container @@ -203,8 +197,7 @@ namespace osu.Game.Screens.Play Origin = Anchor.Centre, Clock = decoupledClock, Breaks = beatmap.Breaks - }, - cursorProxyContainer + } } }, failOverlay = new FailOverlay