From d06f38b3f3c9fb1a949dcc502e1b186776d0d2be Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 25 Feb 2019 15:57:07 +0900 Subject: [PATCH] Cleanup --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 1 - osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs | 2 -- 2 files changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index f0dfd3b6e9..e1d6f67263 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -223,7 +223,6 @@ public void TestTrackingMidSlider() AddAssert("Tracking acquired", assertMidSliderJudgements); } - /// /// Scenario: /// - Press a key before the slider starts diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index 609236311b..afa7f22140 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -125,8 +125,6 @@ protected override bool OnMouseMove(MouseMoveEvent e) return base.OnMouseMove(e); } - public bool OnReleased(OsuAction action) => false; - public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { // Consider the case of rewinding - children's transforms are handled internally, so propagating down