Remove `APIScore` and replace its final usage

This commit is contained in:
Salman Ahmed 2022-07-25 13:03:06 +03:00
parent 068063a43a
commit d04df19c7e
3 changed files with 10 additions and 182 deletions

View File

@ -7,7 +7,6 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
@ -15,7 +14,6 @@
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
@ -30,9 +28,6 @@ public class TestSceneReplayDownloadButton : OsuManualInputManagerTestScene
{
private const long online_score_id = 2553163309;
[Resolved]
private RulesetStore rulesets { get; set; }
private TestReplayDownloadButton downloadButton;
[Resolved]
@ -211,21 +206,18 @@ public void CreateButtonWithNoScore()
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
}
private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true)
private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true) => new ScoreInfo
{
return new APIScore
OnlineID = hasOnlineId ? online_score_id : 0,
Ruleset = new OsuRuleset().RulesetInfo,
BeatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(),
Hash = replayAvailable ? "hash" : string.Empty,
User = new APIUser
{
OnlineID = hasOnlineId ? online_score_id : 0,
RulesetID = 0,
Beatmap = CreateAPIBeatmapSet(new OsuRuleset().RulesetInfo).Beatmaps.First(),
HasReplay = replayAvailable,
User = new APIUser
{
Id = 39828,
Username = @"WubWoofWolf",
}
}.CreateScoreInfo(rulesets, beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First());
}
Id = 39828,
Username = @"WubWoofWolf",
}
};
private class TestReplayDownloadButton : ReplayDownloadButton
{

View File

@ -1,162 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIScore : IScoreInfo
{
[JsonProperty(@"score")]
public long TotalScore { get; set; }
[JsonProperty(@"max_combo")]
public int MaxCombo { get; set; }
[JsonProperty(@"user")]
public APIUser User { get; set; }
[JsonProperty(@"id")]
public long OnlineID { get; set; }
[JsonProperty(@"replay")]
public bool HasReplay { get; set; }
[JsonProperty(@"created_at")]
public DateTimeOffset Date { get; set; }
[JsonProperty(@"beatmap")]
[CanBeNull]
public APIBeatmap Beatmap { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty(@"pp")]
public double? PP { get; set; }
[JsonProperty(@"beatmapset")]
[CanBeNull]
public APIBeatmapSet BeatmapSet
{
set
{
// in the deserialisation case we need to ferry this data across.
// the order of properties returned by the API guarantees that the beatmap is populated by this point.
if (!(Beatmap is APIBeatmap apiBeatmap))
throw new InvalidOperationException("Beatmap set metadata arrived before beatmap metadata in response");
apiBeatmap.BeatmapSet = value;
}
}
[JsonProperty("statistics")]
public Dictionary<string, int> Statistics { get; set; }
[JsonProperty(@"mode_int")]
public int RulesetID { get; set; }
[JsonProperty(@"mods")]
private string[] mods { set => Mods = value.Select(acronym => new APIMod { Acronym = acronym }); }
[NotNull]
public IEnumerable<APIMod> Mods { get; set; } = Array.Empty<APIMod>();
[JsonProperty("rank")]
[JsonConverter(typeof(StringEnumConverter))]
public ScoreRank Rank { get; set; }
/// <summary>
/// Create a <see cref="ScoreInfo"/> from an API score instance.
/// </summary>
/// <param name="rulesets">A ruleset store, used to populate a ruleset instance in the returned score.</param>
/// <param name="beatmap">An optional beatmap, copied into the returned score (for cases where the API does not populate the beatmap).</param>
/// <returns></returns>
public ScoreInfo CreateScoreInfo(RulesetStore rulesets, BeatmapInfo beatmap = null)
{
var ruleset = rulesets.GetRuleset(RulesetID) ?? throw new InvalidOperationException($"Ruleset with ID of {RulesetID} not found locally");
var rulesetInstance = ruleset.CreateInstance();
var modInstances = Mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray();
// all API scores provided by this class are considered to be legacy.
modInstances = modInstances.Append(rulesetInstance.CreateMod<ModClassic>()).ToArray();
var scoreInfo = new ScoreInfo
{
TotalScore = TotalScore,
MaxCombo = MaxCombo,
BeatmapInfo = beatmap ?? new BeatmapInfo(),
User = User,
Accuracy = Accuracy,
OnlineID = OnlineID,
Date = Date,
PP = PP,
Hash = HasReplay ? "online" : string.Empty, // todo: temporary?
Rank = Rank,
Ruleset = ruleset,
Mods = modInstances,
};
if (Statistics != null)
{
foreach (var kvp in Statistics)
{
switch (kvp.Key)
{
case @"count_geki":
scoreInfo.SetCountGeki(kvp.Value);
break;
case @"count_300":
scoreInfo.SetCount300(kvp.Value);
break;
case @"count_katu":
scoreInfo.SetCountKatu(kvp.Value);
break;
case @"count_100":
scoreInfo.SetCount100(kvp.Value);
break;
case @"count_50":
scoreInfo.SetCount50(kvp.Value);
break;
case @"count_miss":
scoreInfo.SetCountMiss(kvp.Value);
break;
}
}
}
return scoreInfo;
}
public IRulesetInfo Ruleset => new RulesetInfo { OnlineID = RulesetID };
IEnumerable<INamedFileUsage> IHasNamedFiles.Files => throw new NotImplementedException();
#region Implementation of IScoreInfo
IBeatmapInfo IScoreInfo.Beatmap => Beatmap;
IUser IScoreInfo.User => User;
#endregion
}
}

View File

@ -9,7 +9,6 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -17,7 +16,6 @@ namespace osu.Game.Online.Solo
{
/// <summary>
/// A class specifically for sending scores to the API during score submission.
/// This is used instead of <see cref="APIScore"/> due to marginally different serialisation naming requirements.
/// </summary>
[Serializable]
public class SubmittableScore