mirror of https://github.com/ppy/osu
Remove `APIScore` and replace its final usage
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068063a43a
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@ -7,7 +7,6 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Online;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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@ -15,7 +14,6 @@
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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@ -30,9 +28,6 @@ public class TestSceneReplayDownloadButton : OsuManualInputManagerTestScene
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{
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private const long online_score_id = 2553163309;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private TestReplayDownloadButton downloadButton;
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[Resolved]
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@ -211,21 +206,18 @@ public void CreateButtonWithNoScore()
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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}
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private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true)
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private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true) => new ScoreInfo
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{
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return new APIScore
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OnlineID = hasOnlineId ? online_score_id : 0,
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Ruleset = new OsuRuleset().RulesetInfo,
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BeatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(),
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Hash = replayAvailable ? "hash" : string.Empty,
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User = new APIUser
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{
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OnlineID = hasOnlineId ? online_score_id : 0,
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RulesetID = 0,
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Beatmap = CreateAPIBeatmapSet(new OsuRuleset().RulesetInfo).Beatmaps.First(),
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HasReplay = replayAvailable,
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User = new APIUser
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{
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Id = 39828,
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Username = @"WubWoofWolf",
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}
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}.CreateScoreInfo(rulesets, beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First());
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}
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Id = 39828,
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Username = @"WubWoofWolf",
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}
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};
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private class TestReplayDownloadButton : ReplayDownloadButton
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{
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@ -1,162 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests.Responses
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{
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public class APIScore : IScoreInfo
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{
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[JsonProperty(@"score")]
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public long TotalScore { get; set; }
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[JsonProperty(@"max_combo")]
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public int MaxCombo { get; set; }
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[JsonProperty(@"user")]
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public APIUser User { get; set; }
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[JsonProperty(@"id")]
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public long OnlineID { get; set; }
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[JsonProperty(@"replay")]
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public bool HasReplay { get; set; }
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[JsonProperty(@"created_at")]
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public DateTimeOffset Date { get; set; }
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[JsonProperty(@"beatmap")]
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[CanBeNull]
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public APIBeatmap Beatmap { get; set; }
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[JsonProperty("accuracy")]
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public double Accuracy { get; set; }
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[JsonProperty(@"pp")]
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public double? PP { get; set; }
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[JsonProperty(@"beatmapset")]
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[CanBeNull]
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public APIBeatmapSet BeatmapSet
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{
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set
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{
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// in the deserialisation case we need to ferry this data across.
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// the order of properties returned by the API guarantees that the beatmap is populated by this point.
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if (!(Beatmap is APIBeatmap apiBeatmap))
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throw new InvalidOperationException("Beatmap set metadata arrived before beatmap metadata in response");
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apiBeatmap.BeatmapSet = value;
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}
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}
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[JsonProperty("statistics")]
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public Dictionary<string, int> Statistics { get; set; }
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[JsonProperty(@"mode_int")]
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public int RulesetID { get; set; }
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[JsonProperty(@"mods")]
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private string[] mods { set => Mods = value.Select(acronym => new APIMod { Acronym = acronym }); }
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[NotNull]
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public IEnumerable<APIMod> Mods { get; set; } = Array.Empty<APIMod>();
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[JsonProperty("rank")]
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[JsonConverter(typeof(StringEnumConverter))]
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public ScoreRank Rank { get; set; }
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/// <summary>
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/// Create a <see cref="ScoreInfo"/> from an API score instance.
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/// </summary>
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/// <param name="rulesets">A ruleset store, used to populate a ruleset instance in the returned score.</param>
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/// <param name="beatmap">An optional beatmap, copied into the returned score (for cases where the API does not populate the beatmap).</param>
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/// <returns></returns>
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public ScoreInfo CreateScoreInfo(RulesetStore rulesets, BeatmapInfo beatmap = null)
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{
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var ruleset = rulesets.GetRuleset(RulesetID) ?? throw new InvalidOperationException($"Ruleset with ID of {RulesetID} not found locally");
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var rulesetInstance = ruleset.CreateInstance();
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var modInstances = Mods.Select(apiMod => rulesetInstance.CreateModFromAcronym(apiMod.Acronym)).Where(m => m != null).ToArray();
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// all API scores provided by this class are considered to be legacy.
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modInstances = modInstances.Append(rulesetInstance.CreateMod<ModClassic>()).ToArray();
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var scoreInfo = new ScoreInfo
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{
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TotalScore = TotalScore,
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MaxCombo = MaxCombo,
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BeatmapInfo = beatmap ?? new BeatmapInfo(),
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User = User,
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Accuracy = Accuracy,
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OnlineID = OnlineID,
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Date = Date,
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PP = PP,
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Hash = HasReplay ? "online" : string.Empty, // todo: temporary?
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Rank = Rank,
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Ruleset = ruleset,
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Mods = modInstances,
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};
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if (Statistics != null)
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{
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foreach (var kvp in Statistics)
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{
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switch (kvp.Key)
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{
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case @"count_geki":
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scoreInfo.SetCountGeki(kvp.Value);
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break;
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case @"count_300":
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scoreInfo.SetCount300(kvp.Value);
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break;
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case @"count_katu":
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scoreInfo.SetCountKatu(kvp.Value);
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break;
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case @"count_100":
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scoreInfo.SetCount100(kvp.Value);
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break;
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case @"count_50":
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scoreInfo.SetCount50(kvp.Value);
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break;
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case @"count_miss":
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scoreInfo.SetCountMiss(kvp.Value);
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break;
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}
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}
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}
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return scoreInfo;
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}
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public IRulesetInfo Ruleset => new RulesetInfo { OnlineID = RulesetID };
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IEnumerable<INamedFileUsage> IHasNamedFiles.Files => throw new NotImplementedException();
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#region Implementation of IScoreInfo
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IBeatmapInfo IScoreInfo.Beatmap => Beatmap;
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IUser IScoreInfo.User => User;
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#endregion
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}
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}
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@ -9,7 +9,6 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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@ -17,7 +16,6 @@ namespace osu.Game.Online.Solo
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{
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/// <summary>
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/// A class specifically for sending scores to the API during score submission.
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/// This is used instead of <see cref="APIScore"/> due to marginally different serialisation naming requirements.
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/// </summary>
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[Serializable]
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public class SubmittableScore
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