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https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
Merge pull request #25028 from peppy/bindable-fixes
Fix some incorrect bindable-related code
This commit is contained in:
commit
cfcdbe1c30
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset, ISupportConstantAlgorithmToggle
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{
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public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
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public BindableBool ShowSpeedChanges { get; } = new BindableBool();
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
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{
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public partial class DrawableTaikoEditorRuleset : DrawableTaikoRuleset, ISupportConstantAlgorithmToggle
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{
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public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
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public BindableBool ShowSpeedChanges { get; } = new BindableBool();
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public DrawableTaikoEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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@ -42,22 +42,22 @@ namespace osu.Game.Tests.Mods
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private class ClassWithSettings
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{
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[SettingSource("Unordered setting", "Should be last")]
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public BindableFloat UnorderedSetting { get; set; } = new BindableFloat();
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public BindableFloat UnorderedSetting { get; } = new BindableFloat();
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[SettingSource("Second setting", "Another description", 2)]
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public BindableBool SecondSetting { get; set; } = new BindableBool();
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public BindableBool SecondSetting { get; } = new BindableBool();
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[SettingSource("First setting", "A description", 1)]
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public BindableDouble FirstSetting { get; set; } = new BindableDouble();
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public BindableDouble FirstSetting { get; } = new BindableDouble();
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[SettingSource("Third setting", "Yet another description", 3)]
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public BindableInt ThirdSetting { get; set; } = new BindableInt();
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public BindableInt ThirdSetting { get; } = new BindableInt();
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}
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private class ClassWithCustomSettingControl
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{
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[SettingSource("Custom setting", "Should be a custom control", SettingControlType = typeof(CustomSettingsControl))]
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public BindableInt UnorderedSetting { get; set; } = new BindableInt();
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public BindableInt UnorderedSetting { get; } = new BindableInt();
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}
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private partial class CustomSettingsControl : SettingsItem<int>
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@ -4,7 +4,6 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Online.API.Requests.Responses;
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@ -80,11 +79,11 @@ namespace osu.Game.Tournament.Tests.Components
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{
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Team1 =
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{
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { redUser } }
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Value = new TournamentTeam { Players = { redUser } }
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},
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Team2 =
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{
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Value = new TournamentTeam { Players = new BindableList<TournamentUser> { blueUser, blueUserWithCustomColour } }
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Value = new TournamentTeam { Players = { blueUser, blueUserWithCustomColour } }
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}
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});
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@ -56,7 +56,7 @@ namespace osu.Game.Tournament.Models
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};
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[JsonProperty]
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public BindableList<TournamentUser> Players { get; set; } = new BindableList<TournamentUser>();
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public BindableList<TournamentUser> Players { get; } = new BindableList<TournamentUser>();
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public TournamentTeam()
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{
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@ -47,7 +47,7 @@ namespace osu.Game.Graphics.Containers
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/// <summary>
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/// The amount of dim to be used when <see cref="IgnoreUserSettings"/> is <c>true</c>.
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/// </summary>
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public Bindable<float> DimWhenUserSettingsIgnored { get; set; } = new Bindable<float>();
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public Bindable<float> DimWhenUserSettingsIgnored { get; } = new Bindable<float>();
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protected Bindable<bool> LightenDuringBreaks { get; private set; } = null!;
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@ -23,7 +23,18 @@ namespace osu.Game.Screens.OnlinePlay
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{
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public partial class FooterButtonFreeMods : FooterButton, IHasCurrentValue<IReadOnlyList<Mod>>
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{
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public Bindable<IReadOnlyList<Mod>> Current { get; set; } = new BindableWithCurrent<IReadOnlyList<Mod>>();
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private readonly BindableWithCurrent<IReadOnlyList<Mod>> current = new BindableWithCurrent<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public Bindable<IReadOnlyList<Mod>> Current
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{
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get => current.Current;
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set
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{
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ArgumentNullException.ThrowIfNull(value);
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current.Current = value;
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}
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}
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private OsuSpriteText count = null!;
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@ -106,17 +117,17 @@ namespace osu.Game.Screens.OnlinePlay
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private void updateModDisplay()
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{
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int current = Current.Value.Count;
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int currentCount = Current.Value.Count;
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if (current == allAvailableAndValidMods.Count())
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if (currentCount == allAvailableAndValidMods.Count())
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{
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count.Text = "all";
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count.FadeColour(colours.Gray2, 200, Easing.OutQuint);
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circle.FadeColour(colours.Yellow, 200, Easing.OutQuint);
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}
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else if (current > 0)
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else if (currentCount > 0)
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{
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count.Text = $"{current} mods";
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count.Text = $"{currentCount} mods";
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count.FadeColour(colours.Gray2, 200, Easing.OutQuint);
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circle.FadeColour(colours.YellowDark, 200, Easing.OutQuint);
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}
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@ -22,16 +22,16 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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public bool UsesFixedAnchor { get; set; }
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[SettingSource(typeof(JudgementCounterDisplayStrings), nameof(JudgementCounterDisplayStrings.JudgementDisplayMode))]
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public Bindable<DisplayMode> Mode { get; set; } = new Bindable<DisplayMode>();
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public Bindable<DisplayMode> Mode { get; } = new Bindable<DisplayMode>();
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[SettingSource(typeof(JudgementCounterDisplayStrings), nameof(JudgementCounterDisplayStrings.FlowDirection))]
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public Bindable<Direction> FlowDirection { get; set; } = new Bindable<Direction>();
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public Bindable<Direction> FlowDirection { get; } = new Bindable<Direction>();
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[SettingSource(typeof(JudgementCounterDisplayStrings), nameof(JudgementCounterDisplayStrings.ShowJudgementNames))]
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public BindableBool ShowJudgementNames { get; set; } = new BindableBool(true);
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public BindableBool ShowJudgementNames { get; } = new BindableBool(true);
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[SettingSource(typeof(JudgementCounterDisplayStrings), nameof(JudgementCounterDisplayStrings.ShowMaxJudgement))]
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public BindableBool ShowMaxJudgement { get; set; } = new BindableBool(true);
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public BindableBool ShowMaxJudgement { get; } = new BindableBool(true);
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[Resolved]
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private JudgementCountController judgementCountController { get; set; } = null!;
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
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SettingControlType = typeof(SettingsPercentageSlider<float>))]
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public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
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public new BindableFloat CornerRadius { get; } = new BindableFloat(0.25f)
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{
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MinValue = 0,
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MaxValue = 0.5f,
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@ -138,7 +138,7 @@ namespace osu.Game.Screens.Select
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[Resolved]
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internal IOverlayManager? OverlayManager { get; private set; }
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private Bindable<bool> configBackgroundBlur { get; set; } = new BindableBool();
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private Bindable<bool> configBackgroundBlur = null!;
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config)
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@ -30,7 +30,7 @@ namespace osu.Game.Skinning.Components
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public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating);
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[SettingSource(typeof(BeatmapAttributeTextStrings), nameof(BeatmapAttributeTextStrings.Template), nameof(BeatmapAttributeTextStrings.TemplateDescription))]
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public Bindable<string> Template { get; set; } = new Bindable<string>("{Label}: {Value}");
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public Bindable<string> Template { get; } = new Bindable<string>("{Label}: {Value}");
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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