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https://github.com/ppy/osu
synced 2025-01-05 13:50:03 +00:00
Add (incorrectly) exploding fruit
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@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public class CatcherArea : Container
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{
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private Catcher catcher;
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private Container explodingFruitContainer;
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public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
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@ -30,9 +31,14 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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Children = new Drawable[]
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{
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explodingFruitContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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catcher = new Catcher
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{
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RelativePositionAxes = Axes.Both,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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X = 0.5f,
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@ -63,6 +69,8 @@ namespace osu.Game.Rulesets.Catch.UI
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private bool dashing;
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public Container ExplodingFruitTarget;
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protected bool Dashing
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{
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get { return dashing; }
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@ -168,13 +176,44 @@ namespace osu.Game.Rulesets.Catch.UI
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float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
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while (Children.OfType<DrawableFruit>().Any(f => Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
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while (Children.OfType<DrawableFruit>().Any(f => f.LifetimeEnd == double.PositiveInfinity && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
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{
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fruit.X += RNG.Next(-5, 5);
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fruit.Y -= RNG.Next(0, 5);
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}
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Add(fruit);
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if (((CatchBaseHit)fruit.HitObject).LastInCombo)
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explode();
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}
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private void explode()
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{
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foreach (var existingFruit in Children.OfType<DrawableFruit>().ToArray())
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{
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var originalX = existingFruit.X * Scale.X;
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if (ExplodingFruitTarget != null)
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{
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existingFruit.Anchor = Anchor.TopLeft;
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existingFruit.Position = ToSpaceOfOtherDrawable(existingFruit.DrawPosition, ExplodingFruitTarget);
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Remove(existingFruit);
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ExplodingFruitTarget.Add(existingFruit);
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}
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existingFruit
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.MoveToY(existingFruit.Y - 50, 250, Easing.OutSine)
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.Then()
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.MoveToY(existingFruit.Y + 50, 500, Easing.InSine);
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existingFruit.MoveToX(existingFruit.X + originalX * 6, 1000);
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existingFruit.FadeOut(750);
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existingFruit.Expire();
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}
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}
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}
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}
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