mirror of
https://github.com/ppy/osu
synced 2024-12-15 03:16:17 +00:00
Merge pull request #14896 from peppy/online-lookup-cache-separation
Split out `BeatmapOnlineLookupQueue` from `BeatmapManager`
This commit is contained in:
commit
cfc3597e1c
@ -161,8 +161,8 @@ namespace osu.Game.Tests.Online
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
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=> new TestDownloadRequest(set);
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public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
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public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
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: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
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{
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}
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@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable, IBeatmapResourceProvider
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public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IBeatmapResourceProvider
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{
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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@ -54,6 +54,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public IBindable<WeakReference<BeatmapInfo>> BeatmapRestored => beatmapRestored;
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/// <summary>
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/// An online lookup queue component which handles populating online beatmap metadata.
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/// </summary>
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public BeatmapOnlineLookupQueue OnlineLookupQueue { private get; set; }
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private readonly Bindable<WeakReference<BeatmapInfo>> beatmapRestored = new Bindable<WeakReference<BeatmapInfo>>();
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/// <summary>
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@ -79,11 +84,8 @@ namespace osu.Game.Beatmaps
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[CanBeNull]
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private readonly GameHost host;
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[CanBeNull]
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private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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WorkingBeatmap defaultBeatmap = null)
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: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
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{
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this.rulesets = rulesets;
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@ -99,9 +101,6 @@ namespace osu.Game.Beatmaps
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beatmaps.ItemRemoved += removeWorkingCache;
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beatmaps.ItemUpdated += removeWorkingCache;
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if (performOnlineLookups)
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onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
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trackStore = audioManager.GetTrackStore(Files.Store);
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}
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@ -156,8 +155,8 @@ namespace osu.Game.Beatmaps
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bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
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if (onlineLookupQueue != null)
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await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
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if (OnlineLookupQueue != null)
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await OnlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken).ConfigureAwait(false);
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// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
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if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
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@ -533,11 +532,6 @@ namespace osu.Game.Beatmaps
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}
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}
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public void Dispose()
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{
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onlineLookupQueue?.Dispose();
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}
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#region IResourceStorageProvider
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TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
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@ -1,215 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Data.Sqlite;
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using osu.Framework.Development;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using SharpCompress.Compressors;
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using SharpCompress.Compressors.BZip2;
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namespace osu.Game.Beatmaps
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{
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public partial class BeatmapManager
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{
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[ExcludeFromDynamicCompile]
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private class BeatmapOnlineLookupQueue : IDisposable
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{
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private readonly IAPIProvider api;
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private readonly Storage storage;
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
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private FileWebRequest cacheDownloadRequest;
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private const string cache_database_name = "online.db";
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public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
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{
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this.api = api;
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this.storage = storage;
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// avoid downloading / using cache for unit tests.
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if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
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prepareLocalCache();
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}
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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// todo: expose this when we need to do individual difficulty lookups.
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protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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if (checkLocalCache(set, beatmap))
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return;
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if (api?.State.Value != APIState.Online)
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return;
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var req = new GetBeatmapRequest(beatmap);
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req.Failure += fail;
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try
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{
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// intentionally blocking to limit web request concurrency
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api.Perform(req);
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var res = req.Result;
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if (res != null)
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{
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beatmap.Status = res.Status;
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beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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if (beatmap.Metadata != null)
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beatmap.Metadata.AuthorID = res.AuthorID;
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if (beatmap.BeatmapSet.Metadata != null)
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beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
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LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
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}
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}
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catch (Exception e)
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{
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fail(e);
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}
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void fail(Exception e)
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{
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beatmap.OnlineBeatmapID = null;
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LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
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}
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}
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private void prepareLocalCache()
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{
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string cacheFilePath = storage.GetFullPath(cache_database_name);
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string compressedCacheFilePath = $"{cacheFilePath}.bz2";
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cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
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cacheDownloadRequest.Failed += ex =>
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{
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File.Delete(compressedCacheFilePath);
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File.Delete(cacheFilePath);
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
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};
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cacheDownloadRequest.Finished += () =>
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{
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try
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{
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using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
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using (var outStream = File.OpenWrite(cacheFilePath))
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using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
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bz2.CopyTo(outStream);
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// set to null on completion to allow lookups to begin using the new source
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cacheDownloadRequest = null;
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}
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catch (Exception ex)
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{
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
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File.Delete(cacheFilePath);
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}
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finally
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{
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File.Delete(compressedCacheFilePath);
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}
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};
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cacheDownloadRequest.PerformAsync();
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}
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private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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// download is in progress (or was, and failed).
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if (cacheDownloadRequest != null)
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return false;
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// database is unavailable.
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if (!storage.Exists(cache_database_name))
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return false;
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if (string.IsNullOrEmpty(beatmap.MD5Hash)
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&& string.IsNullOrEmpty(beatmap.Path)
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&& beatmap.OnlineBeatmapID == null)
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return false;
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try
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{
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using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
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{
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db.Open();
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using (var cmd = db.CreateCommand())
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{
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cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
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cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
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cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
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cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
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using (var reader = cmd.ExecuteReader())
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{
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if (reader.Read())
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{
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var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
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beatmap.Status = status;
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beatmap.BeatmapSet.Status = status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
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beatmap.OnlineBeatmapID = reader.GetInt32(1);
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if (beatmap.Metadata != null)
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beatmap.Metadata.AuthorID = reader.GetInt32(3);
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if (beatmap.BeatmapSet.Metadata != null)
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beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
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LogForModel(set, $"Cached local retrieval for {beatmap}.");
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return true;
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}
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}
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}
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}
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}
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catch (Exception ex)
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{
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LogForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
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}
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return false;
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}
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public void Dispose()
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{
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cacheDownloadRequest?.Dispose();
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updateScheduler?.Dispose();
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}
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}
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}
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}
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222
osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs
Normal file
222
osu.Game/Beatmaps/BeatmapOnlineLookupQueue.cs
Normal file
@ -0,0 +1,222 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Data.Sqlite;
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using osu.Framework.Development;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using SharpCompress.Compressors;
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using SharpCompress.Compressors.BZip2;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A component which handles population of online IDs for beatmaps using a two part lookup procedure.
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/// </summary>
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/// <remarks>
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/// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to <see cref="cache_database_name"/>) will be downloaded if not already present locally.
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/// This will always be checked before doing a second online query to get required metadata.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class BeatmapOnlineLookupQueue : IDisposable
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{
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private readonly IAPIProvider api;
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private readonly Storage storage;
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
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private FileWebRequest cacheDownloadRequest;
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private const string cache_database_name = "online.db";
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public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
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{
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this.api = api;
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this.storage = storage;
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// avoid downloading / using cache for unit tests.
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if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
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prepareLocalCache();
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}
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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// todo: expose this when we need to do individual difficulty lookups.
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protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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if (checkLocalCache(set, beatmap))
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return;
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if (api?.State.Value != APIState.Online)
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return;
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var req = new GetBeatmapRequest(beatmap);
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req.Failure += fail;
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try
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{
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// intentionally blocking to limit web request concurrency
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api.Perform(req);
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var res = req.Result;
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if (res != null)
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{
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beatmap.Status = res.Status;
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beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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if (beatmap.Metadata != null)
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beatmap.Metadata.AuthorID = res.AuthorID;
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if (beatmap.BeatmapSet.Metadata != null)
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beatmap.BeatmapSet.Metadata.AuthorID = res.AuthorID;
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logForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
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}
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}
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catch (Exception e)
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{
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fail(e);
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}
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void fail(Exception e)
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{
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beatmap.OnlineBeatmapID = null;
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logForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
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}
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}
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private void prepareLocalCache()
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{
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string cacheFilePath = storage.GetFullPath(cache_database_name);
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string compressedCacheFilePath = $"{cacheFilePath}.bz2";
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cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
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cacheDownloadRequest.Failed += ex =>
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{
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File.Delete(compressedCacheFilePath);
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File.Delete(cacheFilePath);
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||||
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
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||||
};
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||||
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||||
cacheDownloadRequest.Finished += () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
|
||||
using (var outStream = File.OpenWrite(cacheFilePath))
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||||
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
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bz2.CopyTo(outStream);
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||||
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// set to null on completion to allow lookups to begin using the new source
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||||
cacheDownloadRequest = null;
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||||
}
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catch (Exception ex)
|
||||
{
|
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
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File.Delete(cacheFilePath);
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}
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finally
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{
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File.Delete(compressedCacheFilePath);
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}
|
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};
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cacheDownloadRequest.PerformAsync();
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}
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private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
|
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{
|
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// download is in progress (or was, and failed).
|
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if (cacheDownloadRequest != null)
|
||||
return false;
|
||||
|
||||
// database is unavailable.
|
||||
if (!storage.Exists(cache_database_name))
|
||||
return false;
|
||||
|
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if (string.IsNullOrEmpty(beatmap.MD5Hash)
|
||||
&& string.IsNullOrEmpty(beatmap.Path)
|
||||
&& beatmap.OnlineBeatmapID == null)
|
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return false;
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||||
|
||||
try
|
||||
{
|
||||
using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
|
||||
{
|
||||
db.Open();
|
||||
|
||||
using (var cmd = db.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved, user_id FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
|
||||
|
||||
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
|
||||
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
|
||||
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
|
||||
|
||||
using (var reader = cmd.ExecuteReader())
|
||||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
|
||||
|
||||
beatmap.Status = status;
|
||||
beatmap.BeatmapSet.Status = status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
|
||||
beatmap.OnlineBeatmapID = reader.GetInt32(1);
|
||||
|
||||
if (beatmap.Metadata != null)
|
||||
beatmap.Metadata.AuthorID = reader.GetInt32(3);
|
||||
|
||||
if (beatmap.BeatmapSet.Metadata != null)
|
||||
beatmap.BeatmapSet.Metadata.AuthorID = reader.GetInt32(3);
|
||||
|
||||
logForModel(set, $"Cached local retrieval for {beatmap}.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void logForModel(BeatmapSetInfo set, string message) =>
|
||||
ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>.LogForModel(set, $"[{nameof(BeatmapOnlineLookupQueue)}] {message}");
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
cacheDownloadRequest?.Dispose();
|
||||
updateScheduler?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -138,6 +138,8 @@ namespace osu.Game
|
||||
|
||||
private UserLookupCache userCache;
|
||||
|
||||
private BeatmapOnlineLookupQueue onlineBeatmapLookupQueue;
|
||||
|
||||
private FileStore fileStore;
|
||||
|
||||
private RulesetConfigCache rulesetConfigCache;
|
||||
@ -242,7 +244,11 @@ namespace osu.Game
|
||||
|
||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap));
|
||||
|
||||
onlineBeatmapLookupQueue = new BeatmapOnlineLookupQueue(API, Storage);
|
||||
|
||||
BeatmapManager.OnlineLookupQueue = onlineBeatmapLookupQueue;
|
||||
|
||||
// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
|
||||
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
|
||||
@ -524,8 +530,8 @@ namespace osu.Game
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
RulesetStore?.Dispose();
|
||||
BeatmapManager?.Dispose();
|
||||
LocalConfig?.Dispose();
|
||||
onlineBeatmapLookupQueue?.Dispose();
|
||||
|
||||
contextFactory?.FlushConnections();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user