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realized i accidently deleted the OD scaling
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@ -126,6 +126,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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aimValue *= 0.5 + Math.Pow(Math.Sin(2.5 * (accuracy - .8) * Math.PI), 2) / 2;
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else
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aimValue *= accuracy * (.5 / .8);
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// It is important to also consider accuracy difficulty when doing that
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aimValue *= 0.975 + Math.Pow(Attributes.OverallDifficulty, 2) / 2000;
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return aimValue;
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}
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@ -161,7 +163,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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else
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speedValue *= accuracy * (.5 / .8);
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// It is important to also consider accuracy difficulty when doing that
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speedValue *= 0.96 + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
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speedValue *= 0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 1000;
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return speedValue;
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}
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