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Change slider body to not animate snaking until head circle is (successfully) hit
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@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
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Ball.UpdateProgress(completionProgress);
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SliderBody?.UpdateProgress(completionProgress);
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SliderBody?.UpdateProgress(HeadCircle.IsHit ? completionProgress : 0);
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foreach (DrawableHitObject hitObject in NestedHitObjects)
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{
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