From cf92d6b1b01174666b484580242ad99891a839e0 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 12 Aug 2019 16:32:04 +0300 Subject: [PATCH] Add highlightAll function to avoid duplication --- osu.Game/Overlays/BeatmapSet/LeaderboardModSelector.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/LeaderboardModSelector.cs b/osu.Game/Overlays/BeatmapSet/LeaderboardModSelector.cs index fffbc400b1..1489907589 100644 --- a/osu.Game/Overlays/BeatmapSet/LeaderboardModSelector.cs +++ b/osu.Game/Overlays/BeatmapSet/LeaderboardModSelector.cs @@ -76,7 +76,7 @@ namespace osu.Game.Overlays.BeatmapSet mods.Remove(mod); if (!mods.Any() && !IsHovered) - modsContainer.ForEach(button => button.Highlighted.Value = true); + highlightAll(); SelectedMods.Value = mods; } @@ -98,11 +98,13 @@ namespace osu.Game.Overlays.BeatmapSet base.OnHoverLost(e); if (!SelectedMods.Value.Any()) - modsContainer.ForEach(mod => mod.Highlighted.Value = true); + highlightAll(); } public void DeselectAll() => modsContainer.ForEach(mod => mod.Selected.Value = false); + private void highlightAll() => modsContainer.ForEach(mod => mod.Highlighted.Value = true); + private class ModButton : ModIcon { private const float mod_scale = 0.4f;