mirror of https://github.com/ppy/osu
Fix slider tail evaluation in osu difficulty calculator
The slider tail circle was already included as a nested hit object and is judged before the end of the slider's actual duration, so using the slider end time leads to an inaccurate travel distance and end position.
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@ -143,7 +143,6 @@ private void computeSliderCursorPosition(Slider slider)
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var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
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foreach (var time in scoringTimes)
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computeVertex(time);
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computeVertex(slider.EndTime);
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}
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private Vector2 getEndCursorPosition(OsuHitObject hitObject)
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