mirror of https://github.com/ppy/osu
updated bdach's suggestion
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@ -49,7 +49,7 @@ public virtual Vector2 Position
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public virtual Vector2 EndPosition => Position;
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public virtual Vector2 StackedEndPosition => EndPosition + StackOffset;
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public Vector2 StackedEndPosition => EndPosition + StackOffset;
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public readonly Bindable<int> StackHeightBindable = new Bindable<int>();
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@ -59,7 +59,7 @@ public int StackHeight
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set => StackHeightBindable.Value = value;
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}
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public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
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public virtual Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
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public double Radius => OBJECT_RADIUS * Scale;
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@ -32,7 +32,7 @@ public double EndTime
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/// </summary>
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public int MaximumBonusSpins { get; protected set; } = 1;
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public override Vector2 StackedEndPosition => EndPosition;
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public override Vector2 StackOffset => Vector2.Zero;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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