mirror of https://github.com/ppy/osu
Thanks refactoring
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@ -100,7 +100,7 @@ protected override void OnFocusLost(InputState state)
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private void load(OsuColour colours)
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{
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lowMultiplierColour = colours.Red;
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high_multiplier_colour = colours.Green;
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highMultiplierColour = colours.Green;
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}
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protected override void PopIn()
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@ -185,7 +185,7 @@ private void modButtonPressed(Mod selectedMod)
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rankedLabel.Text = $@"{rankedString}, Score Multiplier: ";
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if (multiplier > 1.0)
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{
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multiplierLabel.FadeColour(high_multiplier_colour, 200);
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multiplierLabel.FadeColour(highMultiplierColour, 200);
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}
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else if (multiplier < 1.0)
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{
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@ -130,7 +130,7 @@ protected override void PopIn()
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for (int i = 0; i < waves.Length; i++)
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{
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waves[i].MoveToY(wave_positions[i], waveDurations[i], EasingTypes.OutQuint);
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waves[i].MoveToY(wavePositions[i], waveDurations[i], EasingTypes.OutQuint);
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}
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DelayReset();
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