Add floating fruits mod

This commit is contained in:
Fabian 2021-04-17 16:01:23 +02:00
parent 3eb2fb7e89
commit cf3aaff7bd
3 changed files with 26 additions and 2 deletions

View File

@ -126,7 +126,8 @@ namespace osu.Game.Rulesets.Catch
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp(), new ModWindDown())
new MultiMod(new ModWindUp(), new ModWindDown()),
new CatchModFloatingFruits()
};
default:

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@ -0,0 +1,23 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModFloatingFruits : Mod, IApplicableToPlayer
{
public override string Name => "Floating Fruits";
public override string Acronym => "FF";
public override string Description => "The fruits are... floating?";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Brands.Fly;
public void ApplyToPlayer(Player player)
{
player.DrawableRuleset.Anchor = Anchor.Centre;
player.DrawableRuleset.Origin = Anchor.Centre;
player.DrawableRuleset.Scale = new osuTK.Vector2(1, -1);
}
}
}

View File

@ -110,7 +110,7 @@ namespace osu.Game.Screens.Play
protected HealthProcessor HealthProcessor { get; private set; }
protected DrawableRuleset DrawableRuleset { get; private set; }
public DrawableRuleset DrawableRuleset { get; set; }
protected HUDOverlay HUDOverlay { get; private set; }