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https://github.com/ppy/osu
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Add floating fruits mod
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@ -126,7 +126,8 @@ namespace osu.Game.Rulesets.Catch
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp(), new ModWindDown())
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new CatchModFloatingFruits()
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};
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default:
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23
osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs
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23
osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs
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@ -0,0 +1,23 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModFloatingFruits : Mod, IApplicableToPlayer
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{
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public override string Name => "Floating Fruits";
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public override string Acronym => "FF";
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public override string Description => "The fruits are... floating?";
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public override double ScoreMultiplier => 1;
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public override IconUsage? Icon => FontAwesome.Brands.Fly;
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public void ApplyToPlayer(Player player)
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{
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player.DrawableRuleset.Anchor = Anchor.Centre;
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player.DrawableRuleset.Origin = Anchor.Centre;
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player.DrawableRuleset.Scale = new osuTK.Vector2(1, -1);
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}
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}
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}
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@ -110,7 +110,7 @@ namespace osu.Game.Screens.Play
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protected HealthProcessor HealthProcessor { get; private set; }
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protected DrawableRuleset DrawableRuleset { get; private set; }
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public DrawableRuleset DrawableRuleset { get; set; }
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protected HUDOverlay HUDOverlay { get; private set; }
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