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Add a realtime room manager
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.Components;
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namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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{
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public class RealtimeRoomManager : RoomManager
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{
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[Resolved]
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private StatefulMultiplayerClient multiplayerClient { get; set; }
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public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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=> base.CreateRoom(room, r => joinMultiplayerRoom(r, onSuccess), onError);
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public override void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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=> base.JoinRoom(room, r => joinMultiplayerRoom(r, onSuccess), onError);
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private void joinMultiplayerRoom(Room room, Action<Room> onSuccess = null)
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{
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Debug.Assert(room.RoomID.Value != null);
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var joinTask = multiplayerClient.JoinRoom(room);
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joinTask.ContinueWith(_ => onSuccess?.Invoke(room));
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joinTask.ContinueWith(t =>
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{
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PartRoom();
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if (t.Exception != null)
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Logger.Error(t.Exception, "Failed to join multiplayer room.");
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}, TaskContinuationOptions.NotOnRanToCompletion);
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}
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protected override RoomPollingComponent[] CreatePollingComponents() => new RoomPollingComponent[]
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{
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new ListingPollingComponent()
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};
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}
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}
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