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Clean-up code.
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -29,7 +28,7 @@ namespace osu.Game.Overlays
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protected override Container<Drawable> Content => contentContainer;
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public Color4 FirstWaveColour
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protected Color4 FirstWaveColour
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{
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get
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{
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@ -42,7 +41,7 @@ namespace osu.Game.Overlays
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}
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}
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public Color4 SecondWaveColour
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protected Color4 SecondWaveColour
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{
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get
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{
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@ -55,7 +54,7 @@ namespace osu.Game.Overlays
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}
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}
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public Color4 ThirdWaveColour
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protected Color4 ThirdWaveColour
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{
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get
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{
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@ -68,7 +67,7 @@ namespace osu.Game.Overlays
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}
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}
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public Color4 FourthWaveColour
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protected Color4 FourthWaveColour
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{
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get
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{
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@ -81,7 +80,7 @@ namespace osu.Game.Overlays
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}
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}
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public WaveOverlayContainer()
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protected WaveOverlayContainer()
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{
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Masking = true;
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@ -153,7 +152,7 @@ namespace osu.Game.Overlays
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w.State = Visibility.Hidden;
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}
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class Wave : Container, IStateful<Visibility>
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private class Wave : Container, IStateful<Visibility>
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{
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public float FinalPosition;
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