Fix possible loss of fraction

This commit is contained in:
ColdVolcano 2017-06-18 22:13:21 -05:00
parent d3662636d6
commit cea8dc5602

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@ -163,7 +163,7 @@ namespace osu.Game.Screens.Menu
{
for (int i = 0; i < bars_per_visualizer * visualizers; i++)
{
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualizer * 360 + i / bars_per_visualizer * 360 / visualizers);
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualizer * 360 + i / bars_per_visualizer * (360 / visualizers));
float rotationCos = (float)Math.Cos(rotation);
float rotationSin = (float)Math.Sin(rotation);
//taking the cos and sin to the 0..1 range