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https://github.com/ppy/osu
synced 2024-12-30 02:42:29 +00:00
Always create ResumeOverlay
, with UseResumeOverlay
flag only affecting whether it is displayed or not
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parent
7afdcb9383
commit
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@ -194,16 +194,11 @@ namespace osu.Game.Rulesets.UI
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Audio = audioContainer;
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if (UseResumeOverlay)
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if ((ResumeOverlay = CreateResumeOverlay()) != null)
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{
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if ((ResumeOverlay = CreateResumeOverlay()) == null)
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UseResumeOverlay = false;
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else
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{
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AddInternal(CreateInputManager()
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.WithChild(CreatePlayfieldAdjustmentContainer()
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.WithChild(ResumeOverlay)));
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}
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AddInternal(CreateInputManager()
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.WithChild(CreatePlayfieldAdjustmentContainer()
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.WithChild(ResumeOverlay)));
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}
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applyRulesetMods(Mods, config);
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@ -515,7 +510,10 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// Whether the <see cref="ResumeOverlay"/> should be used to return the user's cursor position to its previous location after a pause.
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/// </summary>
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/// <remarks>Defaults to <c>true</c>, but will become <c>false</c> if the ruleset fails to return a non-null overlay via <see cref="CreateResumeOverlay"/>.</remarks>
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/// <remarks>
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/// Defaults to <c>true</c>.
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/// Even if <c>true</c>, will not have any effect if the ruleset does not have a resume overlay (see <see cref="CreateResumeOverlay"/>).
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/// </remarks>
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public bool UseResumeOverlay { get; set; } = true;
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/// <summary>
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@ -542,6 +540,11 @@ namespace osu.Game.Rulesets.UI
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}
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}
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/// <summary>
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/// Create an optional resume overlay, which is displayed when a player requests to resume gameplay during non-break time.
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/// This can be used to force the player to return their hands / cursor to the position they left off, to avoid players
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/// using pauses as a means of adjusting their inputs (aka "pause buffering").
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/// </summary>
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protected virtual ResumeOverlay CreateResumeOverlay() => null;
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/// <summary>
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