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Add silly event handling hookups
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@ -56,6 +56,8 @@ namespace osu.Game.Online.Multiplayer
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connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
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connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
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connection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
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connection.On<MatchRulesetRoomState>(nameof(IMultiplayerClient.MatchRulesetRoomStateChanged), ((IMultiplayerClient)this).MatchRulesetRoomStateChanged);
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connection.On<int, MatchRulesetUserState>(nameof(IMultiplayerClient.MatchRulesetUserStateChanged), ((IMultiplayerClient)this).MatchRulesetUserStateChanged);
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};
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IsConnected.BindTo(connector.IsConnected);
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