mirror of
https://github.com/ppy/osu
synced 2024-12-29 02:12:43 +00:00
Merge branch 'master' into fix-incorrect-reference
This commit is contained in:
commit
ce4389576f
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1222.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -1,7 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -47,6 +50,126 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestSelection()
|
||||
{
|
||||
moveMouseToControlPoint(0);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionCount(1);
|
||||
assertSelected(0);
|
||||
|
||||
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
|
||||
assertSelectionCount(1);
|
||||
assertSelected(0);
|
||||
|
||||
moveMouseToControlPoint(3);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionCount(1);
|
||||
assertSelected(3);
|
||||
|
||||
AddStep("press control", () => InputManager.PressKey(Key.ControlLeft));
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionCount(2);
|
||||
assertSelected(2);
|
||||
assertSelected(3);
|
||||
|
||||
moveMouseToControlPoint(0);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionCount(3);
|
||||
assertSelected(0);
|
||||
assertSelected(2);
|
||||
assertSelected(3);
|
||||
|
||||
AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
|
||||
assertSelectionCount(3);
|
||||
assertSelected(0);
|
||||
assertSelected(2);
|
||||
assertSelected(3);
|
||||
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
assertSelectionCount(1);
|
||||
assertSelected(0);
|
||||
|
||||
moveMouseToRelativePosition(new Vector2(350, 0));
|
||||
AddStep("ctrl+click to create new point", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
assertSelectionCount(1);
|
||||
assertSelected(3);
|
||||
|
||||
AddStep("release ctrl+click", () =>
|
||||
{
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
assertSelectionCount(1);
|
||||
assertSelected(3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNewControlPointCreation()
|
||||
{
|
||||
moveMouseToRelativePosition(new Vector2(350, 0));
|
||||
AddStep("ctrl+click to create new point", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
AddAssert("slider has 6 control points", () => slider.Path.ControlPoints.Count == 6);
|
||||
AddStep("release ctrl+click", () =>
|
||||
{
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
// ensure that the next drag doesn't attempt to move the placement that just finished.
|
||||
moveMouseToRelativePosition(new Vector2(0, 50));
|
||||
AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
|
||||
moveMouseToRelativePosition(new Vector2(0, 100));
|
||||
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
assertControlPointPosition(3, new Vector2(350, 0));
|
||||
|
||||
moveMouseToRelativePosition(new Vector2(400, 75));
|
||||
AddStep("ctrl+click to create new point", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
AddAssert("slider has 7 control points", () => slider.Path.ControlPoints.Count == 7);
|
||||
moveMouseToRelativePosition(new Vector2(350, 75));
|
||||
AddStep("release ctrl+click", () =>
|
||||
{
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
assertControlPointPosition(5, new Vector2(350, 75));
|
||||
|
||||
// ensure that the next drag doesn't attempt to move the placement that just finished.
|
||||
moveMouseToRelativePosition(new Vector2(0, 50));
|
||||
AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
|
||||
moveMouseToRelativePosition(new Vector2(0, 100));
|
||||
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
assertControlPointPosition(5, new Vector2(350, 75));
|
||||
}
|
||||
|
||||
private void assertSelectionCount(int count) =>
|
||||
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);
|
||||
|
||||
private void assertSelected(int index) =>
|
||||
AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
|
||||
() => this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
|
||||
|
||||
private void moveMouseToRelativePosition(Vector2 relativePosition) =>
|
||||
AddStep($"move mouse to {relativePosition}", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + relativePosition;
|
||||
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestDragControlPoint()
|
||||
{
|
||||
@ -60,6 +183,83 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointType(0, PathType.PerfectCurve);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragMultipleControlPoints()
|
||||
{
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("hold control", () => InputManager.PressKey(Key.LControl));
|
||||
|
||||
moveMouseToControlPoint(3);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
moveMouseToControlPoint(4);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
moveMouseToControlPoint(2);
|
||||
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
||||
|
||||
addMovementStep(new Vector2(450, 50));
|
||||
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
||||
|
||||
assertControlPointPosition(2, new Vector2(450, 50));
|
||||
assertControlPointType(2, PathType.PerfectCurve);
|
||||
|
||||
assertControlPointPosition(3, new Vector2(550, 50));
|
||||
|
||||
assertControlPointPosition(4, new Vector2(550, 200));
|
||||
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragMultipleControlPointsIncludingHead()
|
||||
{
|
||||
moveMouseToControlPoint(0);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("hold control", () => InputManager.PressKey(Key.LControl));
|
||||
|
||||
moveMouseToControlPoint(3);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
moveMouseToControlPoint(4);
|
||||
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
moveMouseToControlPoint(3);
|
||||
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
||||
|
||||
addMovementStep(new Vector2(550, 50));
|
||||
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
||||
|
||||
// note: if the head is part of the selection being moved, the entire slider is moved.
|
||||
// the unselected nodes will therefore change position relative to the slider head.
|
||||
|
||||
AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50)));
|
||||
|
||||
assertControlPointPosition(0, Vector2.Zero);
|
||||
assertControlPointType(0, PathType.PerfectCurve);
|
||||
|
||||
assertControlPointPosition(1, new Vector2(0, 100));
|
||||
|
||||
assertControlPointPosition(2, new Vector2(150, -50));
|
||||
|
||||
assertControlPointPosition(3, new Vector2(400, 0));
|
||||
|
||||
assertControlPointPosition(4, new Vector2(400, 150));
|
||||
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragControlPointAlmostLinearlyExterior()
|
||||
{
|
||||
|
@ -16,11 +16,9 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
@ -33,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
|
||||
{
|
||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||
|
||||
public Action<PathControlPoint> DragStarted;
|
||||
public Action<DragEvent> DragInProgress;
|
||||
public Action DragEnded;
|
||||
|
||||
public List<PathControlPoint> PointsInSegment;
|
||||
|
||||
public readonly BindableBool IsSelected = new BindableBool();
|
||||
@ -42,12 +45,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private readonly Container marker;
|
||||
private readonly Drawable markerRing;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
@ -138,6 +135,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
updateMarkerDisplay();
|
||||
}
|
||||
|
||||
// Used to pair up mouse down/drag events with their corresponding mouse up events,
|
||||
// to avoid deselecting the piece by accident when the mouse up corresponding to the mouse down/drag fires.
|
||||
private bool keepSelection;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (RequestSelection == null)
|
||||
@ -146,22 +147,41 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
// if control is pressed, do not do anything as the user may be adding to current selection
|
||||
// or dragging all currently selected control points.
|
||||
// if it isn't and the user's intent is to deselect, deselection will happen on mouse up.
|
||||
if (e.ControlPressed && IsSelected.Value)
|
||||
return true;
|
||||
|
||||
RequestSelection.Invoke(this, e);
|
||||
keepSelection = true;
|
||||
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
if (!IsSelected.Value)
|
||||
RequestSelection.Invoke(this, e);
|
||||
|
||||
keepSelection = true;
|
||||
return false; // Allow context menu to show
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
base.OnMouseUp(e);
|
||||
|
||||
private Vector2 dragStartPosition;
|
||||
private PathType? dragPathType;
|
||||
// ctrl+click deselects this piece, but only if this event
|
||||
// wasn't immediately preceded by a matching mouse down or drag.
|
||||
if (IsSelected.Value && e.ControlPressed && !keepSelection)
|
||||
IsSelected.Value = false;
|
||||
|
||||
keepSelection = false;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
@ -170,54 +190,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
dragStartPosition = ControlPoint.Position;
|
||||
dragPathType = PointsInSegment[0].Type;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
DragStarted?.Invoke(ControlPoint);
|
||||
keepSelection = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
||||
var oldPosition = slider.Position;
|
||||
double oldStartTime = slider.StartTime;
|
||||
protected override void OnDrag(DragEvent e) => DragInProgress?.Invoke(e);
|
||||
|
||||
if (ControlPoint == slider.Path.ControlPoints[0])
|
||||
{
|
||||
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
|
||||
|
||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
|
||||
|
||||
slider.Position += movementDelta;
|
||||
slider.StartTime = result?.Time ?? slider.StartTime;
|
||||
|
||||
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
|
||||
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position -= movementDelta;
|
||||
}
|
||||
else
|
||||
ControlPoint.Position = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
|
||||
|
||||
if (!slider.Path.HasValidLength)
|
||||
{
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
|
||||
|
||||
slider.Position = oldPosition;
|
||||
slider.StartTime = oldStartTime;
|
||||
return;
|
||||
}
|
||||
|
||||
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
|
||||
PointsInSegment[0].Type = dragPathType;
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
|
||||
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
|
||||
|
||||
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
@ -16,6 +17,7 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -40,6 +42,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
||||
{
|
||||
this.slider = slider;
|
||||
@ -64,6 +69,39 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
controlPoints.BindTo(slider.Path.ControlPoints);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects the <see cref="PathControlPointPiece"/> corresponding to the given <paramref name="pathControlPoint"/>,
|
||||
/// and deselects all other <see cref="PathControlPointPiece"/>s.
|
||||
/// </summary>
|
||||
public void SetSelectionTo(PathControlPoint pathControlPoint)
|
||||
{
|
||||
foreach (var p in Pieces)
|
||||
p.IsSelected.Value = p.ControlPoint == pathControlPoint;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete all visually selected <see cref="PathControlPoint"/>s.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool DeleteSelected()
|
||||
{
|
||||
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
|
||||
|
||||
// Ensure that there are any points to be deleted
|
||||
if (toRemove.Count == 0)
|
||||
return false;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
RemoveControlPointsRequested?.Invoke(toRemove);
|
||||
changeHandler?.EndChange();
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
switch (e.Action)
|
||||
@ -87,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
|
||||
{
|
||||
if (allowSelection)
|
||||
d.RequestSelection = selectPiece;
|
||||
d.RequestSelection = selectionRequested;
|
||||
|
||||
d.DragStarted = dragStarted;
|
||||
d.DragInProgress = dragInProgress;
|
||||
d.DragEnded = dragEnded;
|
||||
}));
|
||||
|
||||
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
|
||||
@ -119,6 +161,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Pieces.Any(piece => piece.IsHovered))
|
||||
return false;
|
||||
|
||||
foreach (var piece in Pieces)
|
||||
{
|
||||
piece.IsSelected.Value = false;
|
||||
@ -142,15 +187,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
}
|
||||
|
||||
private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
|
||||
private void selectionRequested(PathControlPointPiece piece, MouseButtonEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
piece.IsSelected.Toggle();
|
||||
else
|
||||
{
|
||||
foreach (var p in Pieces)
|
||||
p.IsSelected.Value = p == piece;
|
||||
}
|
||||
SetSelectionTo(piece.ControlPoint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -184,25 +226,82 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
public bool DeleteSelected()
|
||||
{
|
||||
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
|
||||
#region Drag handling
|
||||
|
||||
// Ensure that there are any points to be deleted
|
||||
if (toRemove.Count == 0)
|
||||
return false;
|
||||
private Vector2[] dragStartPositions;
|
||||
private PathType?[] dragPathTypes;
|
||||
private int draggedControlPointIndex;
|
||||
private HashSet<PathControlPoint> selectedControlPoints;
|
||||
|
||||
private void dragStarted(PathControlPoint controlPoint)
|
||||
{
|
||||
dragStartPositions = slider.Path.ControlPoints.Select(point => point.Position).ToArray();
|
||||
dragPathTypes = slider.Path.ControlPoints.Select(point => point.Type).ToArray();
|
||||
draggedControlPointIndex = slider.Path.ControlPoints.IndexOf(controlPoint);
|
||||
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
|
||||
|
||||
Debug.Assert(draggedControlPointIndex >= 0);
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
RemoveControlPointsRequested?.Invoke(toRemove);
|
||||
changeHandler?.EndChange();
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void dragInProgress(DragEvent e)
|
||||
{
|
||||
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
||||
var oldPosition = slider.Position;
|
||||
double oldStartTime = slider.StartTime;
|
||||
|
||||
if (selectedControlPoints.Contains(slider.Path.ControlPoints[0]))
|
||||
{
|
||||
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(newHeadPosition);
|
||||
|
||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
|
||||
|
||||
slider.Position += movementDelta;
|
||||
slider.StartTime = result?.Time ?? slider.StartTime;
|
||||
|
||||
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
|
||||
{
|
||||
var controlPoint = slider.Path.ControlPoints[i];
|
||||
// Since control points are relative to the position of the slider, all points that are _not_ selected
|
||||
// need to be offset _back_ by the delta corresponding to the movement of the head point.
|
||||
// All other selected control points (if any) will move together with the head point
|
||||
// (and so they will not move at all, relative to each other).
|
||||
if (!selectedControlPoints.Contains(controlPoint))
|
||||
controlPoint.Position -= movementDelta;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < controlPoints.Count; ++i)
|
||||
{
|
||||
var controlPoint = controlPoints[i];
|
||||
if (selectedControlPoints.Contains(controlPoint))
|
||||
controlPoint.Position = dragStartPositions[i] + (e.MousePosition - e.MouseDownPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (!slider.Path.HasValidLength)
|
||||
{
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
|
||||
|
||||
slider.Position = oldPosition;
|
||||
slider.StartTime = oldStartTime;
|
||||
return;
|
||||
}
|
||||
|
||||
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Type = dragPathTypes[i];
|
||||
}
|
||||
|
||||
private void dragEnded() => changeHandler?.EndChange();
|
||||
|
||||
#endregion
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
@ -140,7 +139,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
case MouseButton.Left:
|
||||
if (e.ControlPressed && IsSelected)
|
||||
{
|
||||
placementControlPointIndex = addControlPoint(e.MousePosition);
|
||||
changeHandler?.BeginChange();
|
||||
placementControlPoint = addControlPoint(e.MousePosition);
|
||||
ControlPointVisualiser?.SetSelectionTo(placementControlPoint);
|
||||
return true; // Stop input from being handled and modifying the selection
|
||||
}
|
||||
|
||||
@ -150,31 +151,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return false;
|
||||
}
|
||||
|
||||
private int? placementControlPointIndex;
|
||||
[CanBeNull]
|
||||
private PathControlPoint placementControlPoint;
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (placementControlPointIndex != null)
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
protected override bool OnDragStart(DragStartEvent e) => placementControlPoint != null;
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
Debug.Assert(placementControlPointIndex != null);
|
||||
|
||||
HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position = e.MousePosition - HitObject.Position;
|
||||
if (placementControlPoint != null)
|
||||
placementControlPoint.Position = e.MousePosition - HitObject.Position;
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (placementControlPointIndex != null)
|
||||
if (placementControlPoint != null)
|
||||
{
|
||||
placementControlPointIndex = null;
|
||||
placementControlPoint = null;
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
}
|
||||
@ -193,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return false;
|
||||
}
|
||||
|
||||
private int addControlPoint(Vector2 position)
|
||||
private PathControlPoint addControlPoint(Vector2 position)
|
||||
{
|
||||
position -= HitObject.Position;
|
||||
|
||||
@ -211,10 +203,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = position });
|
||||
var pathControlPoint = new PathControlPoint { Position = position };
|
||||
|
||||
return insertionIndex;
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
controlPoints.Insert(insertionIndex, pathControlPoint);
|
||||
|
||||
return pathControlPoint;
|
||||
}
|
||||
|
||||
private void removeControlPoints(List<PathControlPoint> toRemove)
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio;
|
||||
@ -184,7 +185,8 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/Samples/test-sample.mp3") : null;
|
||||
|
||||
public Task<byte[]> GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/Samples/test-sample.mp3") : null;
|
||||
public Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
|
||||
=> name == resourceName ? TestResources.GetStore().GetAsync("Resources/Samples/test-sample.mp3", cancellationToken) : null;
|
||||
|
||||
public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/Samples/test-sample.mp3") : null;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -114,7 +115,7 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
public Sample Get(string name) => null;
|
||||
|
||||
public Task<Sample> GetAsync(string name) => null;
|
||||
public Task<Sample> GetAsync(string name, CancellationToken cancellationToken = default) => null;
|
||||
|
||||
public Stream GetStream(string name) => null;
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
@ -33,7 +34,7 @@ namespace osu.Game.IO.Archives
|
||||
|
||||
public virtual byte[] Get(string name) => GetAsync(name).Result;
|
||||
|
||||
public async Task<byte[]> GetAsync(string name)
|
||||
public async Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
|
||||
{
|
||||
using (Stream input = GetStream(name))
|
||||
{
|
||||
@ -41,7 +42,7 @@ namespace osu.Game.IO.Archives
|
||||
return null;
|
||||
|
||||
byte[] buffer = new byte[input.Length];
|
||||
await input.ReadAsync(buffer).ConfigureAwait(false);
|
||||
await input.ReadAsync(buffer, cancellationToken).ConfigureAwait(false);
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Resources;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
@ -75,7 +76,7 @@ namespace osu.Game.Localisation
|
||||
}
|
||||
}
|
||||
|
||||
public Task<string> GetAsync(string lookup)
|
||||
public Task<string> GetAsync(string lookup, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return Task.FromResult(Get(lookup));
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public Sample Get(string name) => primary.Get(name) ?? fallback.Get(name);
|
||||
|
||||
public Task<Sample> GetAsync(string name) => primary.GetAsync(name) ?? fallback.GetAsync(name);
|
||||
public Task<Sample> GetAsync(string name, CancellationToken cancellationToken = default) => primary.GetAsync(name, cancellationToken) ?? fallback.GetAsync(name, cancellationToken);
|
||||
|
||||
public Stream GetStream(string name) => primary.GetStream(name) ?? fallback.GetStream(name);
|
||||
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -166,7 +167,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
||||
public Task<byte[]> GetAsync(string name)
|
||||
public Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
|
||||
{
|
||||
markLookup(name);
|
||||
return Task.FromResult(Array.Empty<byte>());
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
@ -352,7 +353,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public Track Get(string name) => throw new NotImplementedException();
|
||||
|
||||
public Task<Track> GetAsync(string name) => throw new NotImplementedException();
|
||||
public Task<Track> GetAsync(string name, CancellationToken cancellationToken = default) => throw new NotImplementedException();
|
||||
|
||||
public Stream GetStream(string name) => throw new NotImplementedException();
|
||||
|
||||
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.7.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1222.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
|
||||
<PackageReference Include="Sentry" Version="3.12.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.1" />
|
||||
|
@ -60,7 +60,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1222.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -83,7 +83,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1222.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user