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https://github.com/ppy/osu
synced 2024-12-18 12:55:37 +00:00
Merge branch 'master' into dependency-updates
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commit
ce269eaebb
@ -27,6 +27,7 @@ namespace osu.Desktop.VisualTests.Tests
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private readonly Random rng = new Random(1337);
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private TaikoPlayfield playfield;
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private Container playfieldContainer;
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public override void Reset()
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{
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@ -48,14 +49,17 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep("Height test 3", () => changePlayfieldSize(3));
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AddStep("Height test 4", () => changePlayfieldSize(4));
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AddStep("Height test 5", () => changePlayfieldSize(5));
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AddStep("Reset height", () => changePlayfieldSize(6));
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var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
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Add(new Container
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Add(playfieldContainer = new Container
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{
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Clock = new FramedClock(rateAdjustClock),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Y = 200,
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Height = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT,
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Clock = new FramedClock(rateAdjustClock),
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Children = new[]
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{
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playfield = new TaikoPlayfield()
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@ -65,6 +69,7 @@ namespace osu.Desktop.VisualTests.Tests
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private void changePlayfieldSize(int step)
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{
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// Add new hits
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switch (step)
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{
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case 1:
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@ -81,11 +86,20 @@ namespace osu.Desktop.VisualTests.Tests
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break;
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case 5:
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addSwell(1000);
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playfield.Delay(scroll_time - 100);
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playfieldContainer.Delay(scroll_time - 100);
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break;
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}
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playfield.ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
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// Tween playfield height
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switch (step)
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{
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default:
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playfieldContainer.ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
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break;
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case 6:
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playfieldContainer.ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
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break;
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}
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}
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private void addHitJudgement()
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@ -33,6 +33,11 @@ namespace osu.Game.Modes.UI
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/// </summary>
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public event Action OnAllJudged;
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/// <summary>
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/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
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/// </summary>
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public bool AspectAdjust = true;
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/// <summary>
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/// The input manager for this HitRenderer.
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/// </summary>
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@ -168,11 +173,6 @@ namespace osu.Game.Modes.UI
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{
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public event Action<TJudgement> OnJudgement;
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/// <summary>
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/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
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/// </summary>
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public bool AspectAdjust = true;
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public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
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protected override Container<Drawable> Content => content;
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@ -39,6 +39,9 @@ namespace osu.Game.Modes.UI
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{
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AlwaysReceiveInput = true;
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// Default height since we force relative size axes
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Size = Vector2.One;
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AddInternal(ScaledContent = new ScaledContainer
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{
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CustomWidth = customWidth,
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